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@ -285,6 +285,11 @@ TODO: Flowing water to actually contain flow direction information
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TODO: Remove duplicate lighting implementation from Map (leave
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VoxelManipulator, which is faster)
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FIXME: The new texture stuff is slow on wine
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- Actually it is not too slow; updating excess amount of meshes
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when making footprints is too slow. It has to be fixed.
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-> implement Map::updateNodeMeshes()
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Doing now:
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----------
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