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Move hard coded minimap to builtin (#14071)
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20 changed files with 51 additions and 87 deletions
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@ -36,7 +36,7 @@ RenderingCore::~RenderingCore()
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delete shadow_renderer;
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}
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void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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void RenderingCore::draw(video::SColor _skycolor, bool _show_hud,
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bool _draw_wield_tool, bool _draw_crosshair)
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{
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v2u32 screensize = device->getVideoDriver()->getScreenSize();
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@ -46,7 +46,6 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
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context.draw_crosshair = _draw_crosshair;
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context.draw_wield_tool = _draw_wield_tool;
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context.show_hud = _show_hud;
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context.show_minimap = _show_minimap;
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pipeline->reset(context);
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pipeline->run(context);
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@ -55,4 +54,4 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
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v2u32 RenderingCore::getVirtualSize() const
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{
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return virtual_size;
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}
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}
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