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Set sky API: Add bool for clouds in front of custom skybox

Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
This commit is contained in:
paramat 2017-04-28 03:06:49 +01:00 committed by Auke Kok
parent f9fdb48dc8
commit ad9fcf859e
12 changed files with 53 additions and 20 deletions

View file

@ -65,10 +65,12 @@ public:
return m_visible ? m_skycolor : m_fallback_bg_color;
}
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
// Set only from set_sky API
void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
@ -123,7 +125,8 @@ private:
bool m_sunlight_seen;
float m_brightness;
float m_cloud_brightness;
bool m_clouds_visible;
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
video::SColorf m_bgcolor_bright_f;
video::SColorf m_skycolor_bright_f;