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Set sky API: Add bool for clouds in front of custom skybox
Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
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12 changed files with 53 additions and 20 deletions
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@ -335,7 +335,8 @@ public:
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bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
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bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms);
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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bool setClouds(RemotePlayer *player, float density,
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const video::SColor &color_bright,
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const video::SColor &color_ambient,
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@ -410,7 +411,8 @@ private:
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void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
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void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
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void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms);
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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void SendCloudParams(u16 peer_id, float density,
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const video::SColor &color_bright,
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const video::SColor &color_ambient,
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