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Set sky API: Add bool for clouds in front of custom skybox

Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
This commit is contained in:
paramat 2017-04-28 03:06:49 +01:00 committed by Auke Kok
parent f9fdb48dc8
commit ad9fcf859e
12 changed files with 53 additions and 20 deletions

View file

@ -335,7 +335,8 @@ public:
bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
const std::string &type, const std::vector<std::string> &params,
bool &clouds);
bool setClouds(RemotePlayer *player, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
@ -410,7 +411,8 @@ private:
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
const std::string &type, const std::vector<std::string> &params,
bool &clouds);
void SendCloudParams(u16 peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,