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Set sky API: Add bool for clouds in front of custom skybox
Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
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12 changed files with 53 additions and 20 deletions
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@ -1871,7 +1871,8 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
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}
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void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms)
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds)
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{
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NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
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pkt << bgcolor << type << (u16) params.size();
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@ -1879,6 +1880,8 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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for(size_t i=0; i<params.size(); i++)
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pkt << params[i];
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pkt << clouds;
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Send(&pkt);
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}
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@ -3254,13 +3257,14 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
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}
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bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms)
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds)
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{
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if (!player)
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return false;
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player->setSky(bgcolor, type, params);
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SendSetSky(player->peer_id, bgcolor, type, params);
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player->setSky(bgcolor, type, params, clouds);
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SendSetSky(player->peer_id, bgcolor, type, params, clouds);
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return true;
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}
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