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Luanti rename: builtin (#15324)

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Wuzzy 2024-10-28 19:40:18 +01:00 committed by GitHub
parent 409e75b94d
commit ad4b13a0e9
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69 changed files with 77 additions and 112 deletions

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@ -10,7 +10,7 @@ end
function core.handle_async(func, callback, ...)
assert(type(func) == "function" and type(callback) == "function",
"Invalid minetest.handle_async invocation")
"Invalid core.handle_async invocation")
local args = {n = select("#", ...), ...}
local mod_origin = core.get_last_run_mod()

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@ -1,5 +1,3 @@
-- Minetest: builtin/auth.lua
--
-- Builtin authentication handler
--
@ -95,11 +93,11 @@ core.builtin_auth_handler = {
for priv, value in pairs(privileges) do
-- Warnings for improper API usage
if value == false then
core.log('deprecated', "`false` value given to `minetest.set_player_privs`, "..
core.log('deprecated', "`false` value given to `core.set_player_privs`, "..
"this is almost certainly a bug, "..
"granting a privilege rather than revoking it")
elseif value ~= true then
core.log('deprecated', "non-`true` value given to `minetest.set_player_privs`")
core.log('deprecated', "non-`true` value given to `core.set_player_privs`")
end
-- Run grant callbacks
if prev_privs[priv] == nil then
@ -196,7 +194,7 @@ function core.change_player_privs(name, changes)
elseif change == false then
privs[priv] = nil
else
error("non-bool value given to `minetest.change_player_privs`")
error("non-bool value given to `core.change_player_privs`")
end
end
core.set_player_privs(name, privs)

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@ -1,5 +1,3 @@
-- Minetest: builtin/game/chat.lua
local S = core.get_translator("__builtin")
-- Helper function that implements search and replace without pattern matching

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@ -1,5 +1,3 @@
-- Minetest: builtin/constants.lua
--
-- Constants values for use with the Lua API
--

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@ -1,5 +1,3 @@
-- Minetest: builtin/deprecated.lua
--
-- EnvRef
--
@ -35,9 +33,9 @@ local settings = core.settings
local function setting_proxy(name)
return function(...)
core.log("deprecated", "WARNING: minetest.setting_* "..
core.log("deprecated", "WARNING: core.setting_* "..
"functions are deprecated. "..
"Use methods on the minetest.settings object.")
"Use methods on the core.settings object.")
return settings[name](settings, ...)
end
end

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@ -1,5 +1,3 @@
-- Minetest: builtin/detached_inventory.lua
core.detached_inventories = {}
local create_detached_inventory_raw = core.create_detached_inventory_raw

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@ -1,5 +1,3 @@
-- Minetest: builtin/item.lua
local builtin_shared = ...
local SCALE = 0.667

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@ -1,5 +1,3 @@
-- Minetest: builtin/features.lua
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,

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@ -1,5 +1,3 @@
-- Minetest: builtin/item.lua
local builtin_shared = ...
local function copy_pointed_thing(pointed_thing)

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@ -1,5 +1,3 @@
-- Minetest: builtin/item_entity.lua
function core.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)

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@ -1,5 +1,3 @@
-- Minetest: builtin/misc.lua
local S = core.get_translator("__builtin")
--

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@ -1,4 +1,3 @@
-- Minetest: builtin/misc_s.lua
-- The distinction of what goes here is a bit tricky, basically it's everything
-- that does not (directly or indirectly) need access to ServerEnvironment,
-- Server or writable access to IGameDef on the engine side.

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@ -1,5 +1,3 @@
-- Minetest: builtin/privileges.lua
local S = core.get_translator("__builtin")
--

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@ -1,5 +1,3 @@
-- Minetest: builtin/register.lua
local builtin_shared = ...
local S = core.get_translator("__builtin")

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@ -1,5 +1,3 @@
-- Minetest: builtin/static_spawn.lua
local static_spawnpoint_string = core.settings:get("static_spawnpoint")
if static_spawnpoint_string and
static_spawnpoint_string ~= "" and

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@ -35,7 +35,7 @@ end
local log = function(...) end
--local log = print
minetest.register_allow_player_inventory_action(function(_, action, inv, info)
core.register_allow_player_inventory_action(function(_, action, inv, info)
log("\tallow " .. action, info.count or info.stack:to_string())
if action == "move" then
@ -69,7 +69,7 @@ minetest.register_allow_player_inventory_action(function(_, action, inv, info)
return -- Unlimited
end)
minetest.register_on_player_inventory_action(function(_, action, inv, info)
core.register_on_player_inventory_action(function(_, action, inv, info)
log("\ton " .. action, info.count or info.stack:to_string())
if action == "take" or action == "put" then