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Prevent attached models from disappearing during parent reload (#4128)
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7 changed files with 62 additions and 32 deletions
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@ -137,8 +137,8 @@ int ObjectRef::l_remove(lua_State *L)
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return 0;
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std::set<int> child_ids = co->getAttachmentChildIds();
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std::set<int>::iterator it;
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UNORDERED_SET<int> child_ids = co->getAttachmentChildIds();
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UNORDERED_SET<int>::iterator it;
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for (it = child_ids.begin(); it != child_ids.end(); ++it) {
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ServerActiveObject *child = env->getActiveObject(*it);
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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