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Prevent attached models from disappearing during parent reload (#4128)

This commit is contained in:
Foghrye4 2016-10-08 16:51:25 +04:00 committed by Ner'zhul
parent 9978d0796f
commit ad163ee5c3
7 changed files with 62 additions and 32 deletions

View file

@ -380,7 +380,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_yaw);
writeS16(os, m_hp);
writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
writeU8(os, 4 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animation(
@ -391,6 +391,12 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
}
}
}
else
{
@ -618,7 +624,7 @@ void LuaEntitySAO::removeAttachmentChild(int child_id)
m_attachment_child_ids.erase(child_id);
}
std::set<int> LuaEntitySAO::getAttachmentChildIds()
UNORDERED_SET<int> LuaEntitySAO::getAttachmentChildIds()
{
return m_attachment_child_ids;
}
@ -860,7 +866,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_player->getYaw());
writeS16(os, getHP());
writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animation(
@ -874,6 +880,12 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
ii != m_attachment_child_ids.end(); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
}
}
}
else
{
@ -1266,7 +1278,7 @@ void PlayerSAO::removeAttachmentChild(int child_id)
m_attachment_child_ids.erase(child_id);
}
std::set<int> PlayerSAO::getAttachmentChildIds()
UNORDERED_SET<int> PlayerSAO::getAttachmentChildIds()
{
return m_attachment_child_ids;
}