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Prevent attached models from disappearing during parent reload (#4128)

This commit is contained in:
Foghrye4 2016-10-08 16:51:25 +04:00 committed by Ner'zhul
parent 9978d0796f
commit ad163ee5c3
7 changed files with 62 additions and 32 deletions

View file

@ -1567,8 +1567,7 @@ void GenericCAO::processMessage(const std::string &data)
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == GENERIC_CMD_SET_PROPERTIES)
{
if (cmd == GENERIC_CMD_SET_PROPERTIES) {
m_prop = gob_read_set_properties(is);
m_selection_box = m_prop.collisionbox;
@ -1587,9 +1586,7 @@ void GenericCAO::processMessage(const std::string &data)
m_prop.nametag = m_name;
expireVisuals();
}
else if(cmd == GENERIC_CMD_UPDATE_POSITION)
{
} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
m_position = readV3F1000(is);
@ -1619,12 +1616,10 @@ void GenericCAO::processMessage(const std::string &data)
pos_translator.init(m_position);
}
updateNodePos();
}
else if(cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
updateTextures(mod);
}
else if(cmd == GENERIC_CMD_SET_SPRITE) {
} else if (cmd == GENERIC_CMD_SET_SPRITE) {
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
float framelength = readF1000(is);
@ -1636,8 +1631,7 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
}
else if(cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
float override_speed = readF1000(is);
float override_jump = readF1000(is);
float override_gravity = readF1000(is);
@ -1655,8 +1649,7 @@ void GenericCAO::processMessage(const std::string &data)
player->physics_override_sneak = sneak;
player->physics_override_sneak_glitch = sneak_glitch;
}
}
else if(cmd == GENERIC_CMD_SET_ANIMATION) {
} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
// TODO: change frames send as v2s32 value
v2f range = readV2F1000(is);
if (!m_is_local_player) {
@ -1690,8 +1683,7 @@ void GenericCAO::processMessage(const std::string &data)
updateAnimation();
}
}
}
else if(cmd == GENERIC_CMD_SET_BONE_POSITION) {
} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
std::string bone = deSerializeString(is);
v3f position = readV3F1000(is);
v3f rotation = readV3F1000(is);
@ -1724,8 +1716,7 @@ void GenericCAO::processMessage(const std::string &data)
}
updateAttachments();
}
else if(cmd == GENERIC_CMD_PUNCHED) {
} else if (cmd == GENERIC_CMD_PUNCHED) {
/*s16 damage =*/ readS16(is);
s16 result_hp = readS16(is);
@ -1753,8 +1744,7 @@ void GenericCAO::processMessage(const std::string &data)
updateTextures("^[brighten");
}
}
}
else if(cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
int armor_groups_size = readU16(is);
for(int i=0; i<armor_groups_size; i++)
@ -1770,6 +1760,19 @@ void GenericCAO::processMessage(const std::string &data)
if (m_nametag != NULL) {
m_nametag->nametag_color = m_prop.nametag_color;
}
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
u16 child_id = readU16(is);
u8 type = readU8(is);
if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
childobj->initialize(deSerializeLongString(is));
} else {
m_env->addActiveObject(child_id, type, deSerializeLongString(is));
}
} else {
warningstream << FUNCTION_NAME
<< ": unknown command or outdated client \""
<< cmd << std::endl;
}
}