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Improve core.sound_play with ephemeral sounds and player exclusion
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9 changed files with 78 additions and 29 deletions
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@ -1019,6 +1019,7 @@ void read_server_sound_params(lua_State *L, int index,
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params.max_hear_distance = BS*getfloatfield_default(L, index,
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"max_hear_distance", params.max_hear_distance/BS);
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getboolfield(L, index, "loop", params.loop);
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getstringfield(L, index, "exclude_player", params.exclude_player);
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}
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}
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