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3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
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3 changed files with 51 additions and 3 deletions
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@ -32,6 +32,8 @@ struct ObjectProperties
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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std::string mesh;
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std::string texture;
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v2f visual_size;
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core::array<std::string> textures;
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v2s16 spritediv;
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