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3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.

This commit is contained in:
MirceaKitsune 2012-10-23 00:03:14 +03:00 committed by Perttu Ahola
parent e02b95741b
commit ac97a7f70e
3 changed files with 51 additions and 3 deletions

View file

@ -782,12 +782,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
m_prop.visual = "upright_sprite";
// start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright-sprite";
m_prop.visual_size = v2f(1, 2);
m_prop.textures.clear();
m_prop.textures.push_back("player.png");
m_prop.textures.push_back("player_back.png");
m_prop.spritediv = v2s16(1,1);
// end of default appearance
m_prop.is_visible = (getHP() != 0);
m_prop.makes_footstep_sound = true;
}
@ -1136,6 +1138,7 @@ void PlayerSAO::disconnected()
}
}
std::string PlayerSAO::getPropertyPacket()
{
m_prop.is_visible = (getHP() != 0);