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Add relative numbers for commands by prepending ~ (#9588)
* Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de>
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4 changed files with 264 additions and 51 deletions
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@ -425,54 +425,50 @@ function core.string_to_pos(value)
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return nil
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end
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local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
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value = value:match("^%((.-)%)$") or value -- strip parentheses
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local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function core.string_to_area(value)
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local p1, p2 = unpack(value:split(") ("))
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if p1 == nil or p2 == nil then
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return nil
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do
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local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
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local num_delim = "[,%s]%s*"
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local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
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local function parse_area_string(pos, relative_to)
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local pp = {}
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pp.x, pp.y, pp.z = pos:trim():match(pattern)
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return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
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end
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p1 = core.string_to_pos(p1 .. ")")
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p2 = core.string_to_pos("(" .. p2)
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if p1 == nil or p2 == nil then
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return nil
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function core.string_to_area(value, relative_to)
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local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
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if not p1 then
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return
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end
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p1 = parse_area_string(p1, relative_to)
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p2 = parse_area_string(p2, relative_to)
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if p1 == nil or p2 == nil then
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return
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end
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return p1, p2
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end
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return p1, p2
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end
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local function test_string_to_area()
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local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
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assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
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assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
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p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
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assert(p1 == nil and p2 == nil)
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p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
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assert(p1 == nil and p2 == nil)
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end
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test_string_to_area()
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--------------------------------------------------------------------------------
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function table.copy(t, seen)
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local n = {}
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@ -701,3 +697,71 @@ end
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function core.is_nan(number)
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return number ~= number
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end
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--[[ Helper function for parsing an optionally relative number
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of a chat command parameter, using the chat command tilde notation.
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Parameters:
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* arg: String snippet containing the number; possible values:
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* "<number>": return as number
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* "~<number>": return relative_to + <number>
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* "~": return relative_to
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* Anything else will return `nil`
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* relative_to: Number to which the `arg` number might be relative to
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Returns:
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A number or `nil`, depending on `arg.
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Examples:
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* `core.parse_relative_number("5", 10)` returns 5
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* `core.parse_relative_number("~5", 10)` returns 15
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* `core.parse_relative_number("~", 10)` returns 10
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]]
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function core.parse_relative_number(arg, relative_to)
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if not arg then
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return nil
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elseif arg == "~" then
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return relative_to
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elseif string.sub(arg, 1, 1) == "~" then
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local number = tonumber(string.sub(arg, 2))
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if not number then
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return nil
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end
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if core.is_nan(number) or number == math.huge or number == -math.huge then
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return nil
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end
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return relative_to + number
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else
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local number = tonumber(arg)
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if core.is_nan(number) or number == math.huge or number == -math.huge then
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return nil
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end
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return number
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end
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end
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--[[ Helper function to parse coordinates that might be relative
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to another position; supports chat command tilde notation.
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Intended to be used in chat command parameter parsing.
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Parameters:
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* x, y, z: Parsed x, y, and z coordinates as strings
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* relative_to: Position to which to compare the position
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Syntax of x, y and z:
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* "<number>": return as number
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* "~<number>": return <number> + player position on this axis
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* "~": return player position on this axis
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Returns: a vector or nil for invalid input or if player does not exist
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]]
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function core.parse_coordinates(x, y, z, relative_to)
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if not relative_to then
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x, y, z = tonumber(x), tonumber(y), tonumber(z)
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return x and y and z and { x = x, y = y, z = z }
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end
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local rx = core.parse_relative_number(x, relative_to.x)
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local ry = core.parse_relative_number(y, relative_to.y)
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local rz = core.parse_relative_number(z, relative_to.z)
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return rx and ry and rz and { x = rx, y = ry, z = rz }
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end
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