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Add static glTF support (#14557)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
JosiahWI 2024-09-02 07:50:30 -05:00 committed by GitHub
parent 8972c80d7d
commit ac11a14509
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47 changed files with 2863 additions and 28 deletions

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@ -2807,8 +2807,13 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
auto meshnode = e->setMesh(mesh);
for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i)
e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[i])));
for (u32 i = 0; i < meshnode->getMaterialCount(); ++i) {
const auto texture_idx = mesh->getTextureSlot(i);
if (texture_idx >= textures.size())
warningstream << "Invalid model element: Not enough textures" << std::endl;
else
e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[texture_idx])));
}
if (vec_rot.size() >= 2)
e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1])));