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Add static glTF support (#14557)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
JosiahWI 2024-09-02 07:50:30 -05:00 committed by GitHub
parent 8972c80d7d
commit ac11a14509
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GPG key ID: B5690EEEBB952194
47 changed files with 2863 additions and 28 deletions

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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath>
#include "content_mapblock.h"
#include "util/basic_macros.h"
#include "util/numeric.h"
#include "util/directiontables.h"
#include "mapblock_mesh.h"
@ -1676,7 +1677,9 @@ void MapblockMeshGenerator::drawMeshNode()
int mesh_buffer_count = mesh->getMeshBufferCount();
for (int j = 0; j < mesh_buffer_count; j++) {
useTile(j);
// Only up to 6 tiles are supported
const auto tile = mesh->getTextureSlot(j);
useTile(MYMIN(tile, 5));
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
int vertex_count = buf->getVertexCount();