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Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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47 changed files with 2863 additions and 28 deletions
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@ -826,7 +826,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
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}
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const char *model_ext[] = {
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".x", ".b3d", ".obj",
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".x", ".b3d", ".obj", ".gltf",
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NULL
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};
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name = removeStringEnd(filename, model_ext);
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@ -844,14 +844,19 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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if (m_animated_meshnode) {
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u32 mat_count = m_animated_meshnode->getMaterialCount();
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assert(mat_count == m_animated_meshnode->getMesh()->getMeshBufferCount());
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u32 max_tex_idx = 0;
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for (u32 i = 0; i < mat_count; ++i) {
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max_tex_idx = std::max(max_tex_idx,
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m_animated_meshnode->getMesh()->getTextureSlot(i));
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}
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if (mat_count == 0 || m_prop.textures.empty()) {
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// nothing
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} else if (mat_count > m_prop.textures.size()) {
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} else if (max_tex_idx >= m_prop.textures.size()) {
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std::ostringstream oss;
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oss << "GenericCAO::addToScene(): Model "
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<< m_prop.mesh << " loaded with " << mat_count
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<< " mesh buffers but only " << m_prop.textures.size()
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<< " texture(s) specified, this is deprecated.";
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<< m_prop.mesh << " is missing " << (max_tex_idx + 1 - m_prop.textures.size())
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<< " more texture(s), this is deprecated.";
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logOnce(oss, warningstream);
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video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayers[0].Texture;
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@ -1370,9 +1375,11 @@ void GenericCAO::updateTextures(std::string mod)
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else if (m_animated_meshnode) {
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if (m_prop.visual == "mesh") {
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for (u32 i = 0; i < m_prop.textures.size() &&
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i < m_animated_meshnode->getMaterialCount(); ++i) {
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std::string texturestring = m_prop.textures[i];
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for (u32 i = 0; i < m_animated_meshnode->getMaterialCount(); ++i) {
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const auto texture_idx = m_animated_meshnode->getMesh()->getTextureSlot(i);
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if (texture_idx >= m_prop.textures.size())
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continue;
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std::string texturestring = m_prop.textures[texture_idx];
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if (texturestring.empty())
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continue; // Empty texture string means don't modify that material
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texturestring += mod;
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cmath>
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#include "content_mapblock.h"
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#include "util/basic_macros.h"
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#include "util/numeric.h"
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#include "util/directiontables.h"
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#include "mapblock_mesh.h"
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@ -1676,7 +1677,9 @@ void MapblockMeshGenerator::drawMeshNode()
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int mesh_buffer_count = mesh->getMeshBufferCount();
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for (int j = 0; j < mesh_buffer_count; j++) {
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useTile(j);
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// Only up to 6 tiles are supported
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const auto tile = mesh->getTextureSlot(j);
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useTile(MYMIN(tile, 5));
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
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int vertex_count = buf->getVertexCount();
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@ -397,8 +397,8 @@ scene::SMesh* cloneMesh(scene::IMesh *src_mesh)
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scene::IMeshBuffer *temp_buf = cloneMeshBuffer(
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src_mesh->getMeshBuffer(j));
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dst_mesh->addMeshBuffer(temp_buf);
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dst_mesh->setTextureSlot(j, src_mesh->getTextureSlot(j));
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temp_buf->drop();
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}
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return dst_mesh;
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}
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@ -2807,8 +2807,13 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
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auto meshnode = e->setMesh(mesh);
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for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i)
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e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[i])));
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for (u32 i = 0; i < meshnode->getMaterialCount(); ++i) {
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const auto texture_idx = mesh->getTextureSlot(i);
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if (texture_idx >= textures.size())
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warningstream << "Invalid model element: Not enough textures" << std::endl;
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else
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e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[texture_idx])));
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}
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if (vec_rot.size() >= 2)
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e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1])));
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@ -2465,7 +2465,7 @@ bool Server::addMediaFile(const std::string &filename,
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const char *supported_ext[] = {
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".png", ".jpg", ".bmp", ".tga",
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".ogg",
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".x", ".b3d", ".obj",
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".x", ".b3d", ".obj", ".gltf",
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// Custom translation file format
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".tr",
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NULL
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@ -49,7 +49,7 @@ set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_content_mapblock.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_irr_gltf_mesh_loader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_mesh_compare.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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366
src/unittest/test_irr_gltf_mesh_loader.cpp
Normal file
366
src/unittest/test_irr_gltf_mesh_loader.cpp
Normal file
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@ -0,0 +1,366 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "CSceneManager.h"
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#include "content/subgames.h"
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#include "filesys.h"
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#include "CReadFile.h"
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#include "irr_v3d.h"
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#include "irr_v2d.h"
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#include <irrlicht.h>
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#include "catch.h"
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TEST_CASE("gltf") {
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const auto gamespec = findSubgame("devtest");
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if (!gamespec.isValid())
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SKIP();
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irr::scene::CSceneManager smgr(nullptr, nullptr, nullptr);
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const auto loadMesh = [&smgr](const irr::io::path& filepath) {
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irr::io::CReadFile file(filepath);
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return smgr.getMesh(&file);
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};
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const static auto model_stem = gamespec.gamemods_path +
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DIR_DELIM + "gltf" + DIR_DELIM + "models" + DIR_DELIM + "gltf_";
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SECTION("error cases") {
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const static auto invalid_model_path = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "invalid" + DIR_DELIM;
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SECTION("empty gltf file") {
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CHECK(loadMesh(invalid_model_path + "empty.gltf") == nullptr);
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}
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SECTION("null file pointer") {
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CHECK(smgr.getMesh(nullptr) == nullptr);
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}
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SECTION("invalid JSON") {
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CHECK(loadMesh(invalid_model_path + "json_missing_brace.gltf") == nullptr);
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}
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// This is an example of something that should be validated by tiniergltf.
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SECTION("invalid bufferview bounds")
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{
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CHECK(loadMesh(invalid_model_path + "invalid_bufferview_bounds.gltf") == nullptr);
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}
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}
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SECTION("minimal triangle") {
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const auto path = GENERATE(
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model_stem + "minimal_triangle.gltf",
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model_stem + "triangle_with_vertex_stride.gltf",
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// Test non-indexed geometry.
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model_stem + "triangle_without_indices.gltf");
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INFO(path);
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const auto mesh = loadMesh(path);
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("vertex coordinates are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 3);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == v3f {1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == v3f {0.0f, 1.0f, 0.0f});
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}
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SECTION("vertex indices are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 3);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 2);
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CHECK(indices[1] == 1);
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CHECK(indices[2] == 0);
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}
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}
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SECTION("blender cube") {
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const auto mesh = loadMesh(model_stem + "blender_cube.gltf");
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("vertex coordinates are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{-10.0f, -10.0f, -10.0f});
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CHECK(vertices[3].Pos == v3f{-10.0f, 10.0f, -10.0f});
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CHECK(vertices[6].Pos == v3f{-10.0f, -10.0f, 10.0f});
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CHECK(vertices[9].Pos == v3f{-10.0f, 10.0f, 10.0f});
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CHECK(vertices[12].Pos == v3f{10.0f, -10.0f, -10.0f});
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CHECK(vertices[15].Pos == v3f{10.0f, 10.0f, -10.0f});
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CHECK(vertices[18].Pos == v3f{10.0f, -10.0f, 10.0f});
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CHECK(vertices[21].Pos == v3f{10.0f, 10.0f, 10.0f});
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}
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SECTION("vertex indices are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 16);
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CHECK(indices[1] == 5);
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CHECK(indices[2] == 22);
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CHECK(indices[35] == 0);
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}
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SECTION("vertex normals are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Normal == v3f{0.0f, -1.0f, 0.0f});
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CHECK(vertices[2].Normal == v3f{0.0f, 0.0f, -1.0f});
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CHECK(vertices[3].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[23].Normal == v3f{1.0f, 0.0f, 0.0f});
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}
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SECTION("texture coords are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].TCoords == v2f{0.375f, 1.0f});
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CHECK(vertices[1].TCoords == v2f{0.125f, 0.25f});
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CHECK(vertices[2].TCoords == v2f{0.375f, 0.0f});
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CHECK(vertices[3].TCoords == v2f{0.6250f, 1.0f});
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CHECK(vertices[6].TCoords == v2f{0.375f, 0.75f});
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}
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}
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SECTION("blender cube scaled") {
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const auto mesh = loadMesh(model_stem + "blender_cube_scaled.gltf");
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("Scaling is correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{-150.0f, -1.0f, -21.5f});
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CHECK(vertices[3].Pos == v3f{-150.0f, 1.0f, -21.5f});
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CHECK(vertices[6].Pos == v3f{-150.0f, -1.0f, 21.5f});
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CHECK(vertices[9].Pos == v3f{-150.0f, 1.0f, 21.5f});
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CHECK(vertices[12].Pos == v3f{150.0f, -1.0f, -21.5f});
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CHECK(vertices[15].Pos == v3f{150.0f, 1.0f, -21.5f});
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CHECK(vertices[18].Pos == v3f{150.0f, -1.0f, 21.5f});
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CHECK(vertices[21].Pos == v3f{150.0f, 1.0f, 21.5f});
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}
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}
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SECTION("blender cube matrix transform") {
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const auto mesh = loadMesh(model_stem + "blender_cube_matrix_transform.gltf");
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("Transformation is correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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const auto checkVertex = [&](const std::size_t i, v3f vec) {
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// The transform scales by (1, 2, 3) and translates by (4, 5, 6).
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CHECK(vertices[i].Pos == vec * v3f{1, 2, 3}
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// The -6 is due to the coordinate system conversion.
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+ v3f{4, 5, -6});
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};
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checkVertex(0, v3f{-1, -1, -1});
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checkVertex(3, v3f{-1, 1, -1});
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checkVertex(6, v3f{-1, -1, 1});
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checkVertex(9, v3f{-1, 1, 1});
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checkVertex(12, v3f{1, -1, -1});
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checkVertex(15, v3f{1, 1, -1});
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checkVertex(18, v3f{1, -1, 1});
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checkVertex(21, v3f{1, 1, 1});
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}
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}
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SECTION("snow man") {
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const auto mesh = loadMesh(model_stem + "snow_man.gltf");
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 3);
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SECTION("vertex coordinates are correct for all buffers") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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{
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{3.0f, 24.0f, -3.0f});
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CHECK(vertices[3].Pos == v3f{3.0f, 18.0f, 3.0f});
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CHECK(vertices[6].Pos == v3f{-3.0f, 18.0f, -3.0f});
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CHECK(vertices[9].Pos == v3f{3.0f, 24.0f, 3.0f});
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CHECK(vertices[12].Pos == v3f{3.0f, 18.0f, -3.0f});
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CHECK(vertices[15].Pos == v3f{-3.0f, 18.0f, 3.0f});
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CHECK(vertices[18].Pos == v3f{3.0f, 18.0f, -3.0f});
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CHECK(vertices[21].Pos == v3f{3.0f, 18.0f, 3.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(1)->getVertices());
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CHECK(vertices[2].Pos == v3f{5.0f, 10.0f, 5.0f});
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CHECK(vertices[3].Pos == v3f{5.0f, 0.0f, 5.0f});
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CHECK(vertices[7].Pos == v3f{-5.0f, 0.0f, 5.0f});
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CHECK(vertices[8].Pos == v3f{5.0f, 10.0f, -5.0f});
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CHECK(vertices[14].Pos == v3f{5.0f, 0.0f, 5.0f});
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CHECK(vertices[16].Pos == v3f{5.0f, 10.0f, -5.0f});
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CHECK(vertices[22].Pos == v3f{-5.0f, 10.0f, 5.0f});
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CHECK(vertices[23].Pos == v3f{-5.0f, 0.0f, 5.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(2)->getVertices());
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CHECK(vertices[1].Pos == v3f{4.0f, 10.0f, -4.0f});
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CHECK(vertices[2].Pos == v3f{4.0f, 18.0f, 4.0f});
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CHECK(vertices[3].Pos == v3f{4.0f, 10.0f, 4.0f});
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CHECK(vertices[10].Pos == v3f{-4.0f, 18.0f, -4.0f});
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CHECK(vertices[11].Pos == v3f{-4.0f, 18.0f, 4.0f});
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CHECK(vertices[12].Pos == v3f{4.0f, 10.0f, -4.0f});
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CHECK(vertices[17].Pos == v3f{-4.0f, 18.0f, -4.0f});
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CHECK(vertices[18].Pos == v3f{4.0f, 10.0f, -4.0f});
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}
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}
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SECTION("vertex indices are correct for all buffers") {
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{
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 23);
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CHECK(indices[1] == 21);
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CHECK(indices[2] == 22);
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CHECK(indices[35] == 2);
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(1)->getIndices());
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CHECK(indices[10] == 16);
|
||||
CHECK(indices[11] == 18);
|
||||
CHECK(indices[15] == 13);
|
||||
CHECK(indices[27] == 5);
|
||||
}
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(2)->getIndexCount() == 36);
|
||||
auto indices = static_cast<const irr::u16 *>(
|
||||
mesh->getMeshBuffer(2)->getIndices());
|
||||
CHECK(indices[26] == 6);
|
||||
CHECK(indices[27] == 5);
|
||||
CHECK(indices[29] == 6);
|
||||
CHECK(indices[32] == 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SECTION("vertex normals are correct for all buffers") {
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[2].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[23].Normal == v3f{0.0f, 0.0f, 1.0f});
|
||||
}
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(1)->getVertices());
|
||||
CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[7].Normal == v3f{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[22].Normal == v3f{0.0f, 0.0f, 1.0f});
|
||||
}
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(2)->getVertices());
|
||||
CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[4].Normal == v3f{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[5].Normal == v3f{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[10].Normal == v3f{0.0f, 1.0f, -0.0f});
|
||||
CHECK(vertices[11].Normal == v3f{0.0f, 1.0f, -0.0f});
|
||||
CHECK(vertices[19].Normal == v3f{0.0f, 0.0f, -1.0f});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SECTION("texture coords are correct for all buffers") {
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].TCoords == v2f{0.583333313f, 0.791666686f});
|
||||
CHECK(vertices[1].TCoords == v2f{0.583333313f, 0.666666686f});
|
||||
CHECK(vertices[2].TCoords == v2f{0.708333313f, 0.791666686f});
|
||||
CHECK(vertices[5].TCoords == v2f{0.375f, 0.416666657f});
|
||||
CHECK(vertices[6].TCoords == v2f{0.5f, 0.291666657f});
|
||||
CHECK(vertices[19].TCoords == v2f{0.708333313f, 0.75f});
|
||||
}
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(1)->getVertices());
|
||||
|
||||
CHECK(vertices[1].TCoords == v2f{0.0f, 0.791666686f});
|
||||
CHECK(vertices[4].TCoords == v2f{0.208333328f, 0.791666686f});
|
||||
CHECK(vertices[5].TCoords == v2f{0.0f, 0.791666686f});
|
||||
CHECK(vertices[6].TCoords == v2f{0.208333328f, 0.583333313f});
|
||||
CHECK(vertices[12].TCoords == v2f{0.416666657f, 0.791666686f});
|
||||
CHECK(vertices[15].TCoords == v2f{0.208333328f, 0.583333313f});
|
||||
}
|
||||
{
|
||||
REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
|
||||
auto vertices = static_cast<const irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(2)->getVertices());
|
||||
CHECK(vertices[10].TCoords == v2f{0.375f, 0.416666657f});
|
||||
CHECK(vertices[11].TCoords == v2f{0.375f, 0.583333313f});
|
||||
CHECK(vertices[12].TCoords == v2f{0.708333313f, 0.625f});
|
||||
CHECK(vertices[17].TCoords == v2f{0.541666687f, 0.458333343f});
|
||||
CHECK(vertices[20].TCoords == v2f{0.208333328f, 0.416666657f});
|
||||
CHECK(vertices[22].TCoords == v2f{0.375f, 0.416666657f});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/SimpleSparseAccessor
|
||||
SECTION("simple sparse accessor")
|
||||
{
|
||||
const auto mesh = loadMesh(model_stem + "simple_sparse_accessor.gltf");
|
||||
REQUIRE(mesh != nullptr);
|
||||
const auto *vertices = reinterpret_cast<irr::video::S3DVertex *>(
|
||||
mesh->getMeshBuffer(0)->getVertices());
|
||||
const std::array<v3f, 14> expectedPositions = {
|
||||
// Lower
|
||||
v3f(0, 0, 0),
|
||||
v3f(1, 0, 0),
|
||||
v3f(2, 0, 0),
|
||||
v3f(3, 0, 0),
|
||||
v3f(4, 0, 0),
|
||||
v3f(5, 0, 0),
|
||||
v3f(6, 0, 0),
|
||||
// Upper
|
||||
v3f(0, 1, 0),
|
||||
v3f(1, 2, 0), // overridden
|
||||
v3f(2, 1, 0),
|
||||
v3f(3, 3, 0), // overridden
|
||||
v3f(4, 1, 0),
|
||||
v3f(5, 4, 0), // overridden
|
||||
v3f(6, 1, 0),
|
||||
};
|
||||
for (std::size_t i = 0; i < expectedPositions.size(); ++i)
|
||||
CHECK(vertices[i].Pos == expectedPositions[i]);
|
||||
}
|
||||
|
||||
}
|
|
@ -122,7 +122,7 @@ void TestServerModManager::testGetMods()
|
|||
ServerModManager sm(m_worlddir);
|
||||
const auto &mods = sm.getMods();
|
||||
// `ls ./games/devtest/mods | wc -l` + 1 (test mod)
|
||||
UASSERTEQ(std::size_t, mods.size(), 31 + 1);
|
||||
UASSERTEQ(std::size_t, mods.size(), 32 + 1);
|
||||
|
||||
// Ensure we found basenodes mod (part of devtest)
|
||||
// and test_mod (for testing MINETEST_MOD_PATH).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue