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Add static glTF support (#14557)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
JosiahWI 2024-09-02 07:50:30 -05:00 committed by GitHub
parent 8972c80d7d
commit ac11a14509
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GPG key ID: B5690EEEBB952194
47 changed files with 2863 additions and 28 deletions

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@ -6,6 +6,7 @@
#include <optional>
#include "CBoneSceneNode.h"
#include "IAnimatedMeshSceneNode.h"
#include "SSkinMeshBuffer.h"
#include "os.h"
namespace
@ -596,6 +597,15 @@ IMeshBuffer *CSkinnedMesh::getMeshBuffer(const video::SMaterial &material) const
return 0;
}
u32 CSkinnedMesh::getTextureSlot(u32 meshbufNr) const
{
return TextureSlots.at(meshbufNr);
}
void CSkinnedMesh::setTextureSlot(u32 meshbufNr, u32 textureSlot) {
TextureSlots.at(meshbufNr) = textureSlot;
}
//! returns an axis aligned bounding box
const core::aabbox3d<f32> &CSkinnedMesh::getBoundingBox() const
{
@ -1057,10 +1067,17 @@ void CSkinnedMesh::updateBoundingBox(void)
scene::SSkinMeshBuffer *CSkinnedMesh::addMeshBuffer()
{
scene::SSkinMeshBuffer *buffer = new scene::SSkinMeshBuffer();
TextureSlots.push_back(LocalBuffers.size());
LocalBuffers.push_back(buffer);
return buffer;
}
void CSkinnedMesh::addMeshBuffer(SSkinMeshBuffer *meshbuf)
{
TextureSlots.push_back(LocalBuffers.size());
LocalBuffers.push_back(meshbuf);
}
CSkinnedMesh::SJoint *CSkinnedMesh::addJoint(SJoint *parent)
{
SJoint *joint = new SJoint;