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Add static glTF support (#14557)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
JosiahWI 2024-09-02 07:50:30 -05:00 committed by GitHub
parent 8972c80d7d
commit ac11a14509
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47 changed files with 2863 additions and 28 deletions

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@ -6,6 +6,7 @@
#include "IMeshBuffer.h"
#include "S3DVertex.h"
#include "irrArray.h"
namespace irr
{
@ -21,10 +22,14 @@ struct SSkinMeshBuffer : public IMeshBuffer
PrimitiveType(EPT_TRIANGLES), HWBuffer(nullptr),
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
BoundingBoxNeedsRecalculated(true)
{}
//! Constructor for standard vertices
SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
SSkinMeshBuffer()
{
#ifdef _DEBUG
setDebugName("SSkinMeshBuffer");
#endif
Vertices_Standard = std::move(vertices);
Indices = std::move(indices);
}
//! Get Material of this buffer.