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Add static glTF support (#14557)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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JosiahWI 2024-09-02 07:50:30 -05:00 committed by GitHub
parent 8972c80d7d
commit ac11a14509
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47 changed files with 2863 additions and 28 deletions

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@ -86,6 +86,17 @@ public:
mesh buffer. */
virtual IMeshBuffer *getMeshBuffer(const video::SMaterial &material) const = 0;
//! Minetest binds textures (node tiles, object textures) to models.
// glTF allows multiple primitives (mesh buffers) to reference the same texture.
// This is reflected here: This function gets the texture slot for a mesh buffer.
/** \param meshbufNr: Zero based index of the mesh buffer. The maximum value is
getMeshBufferCount() - 1;
\return number of texture slot to bind to the given mesh buffer */
virtual u32 getTextureSlot(u32 meshbufNr) const
{
return meshbufNr;
}
//! Get an axis aligned bounding box of the mesh.
/** \return Bounding box of this mesh. */
virtual const core::aabbox3d<f32> &getBoundingBox() const = 0;