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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -28,6 +28,7 @@ class ServerEnvironment;
class ServerActiveObject;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
//class IGameDef;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
@ -48,7 +49,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_punch(lua_State *L, u16 id,
ServerActiveObject *clicker);
ServerActiveObject *puncher);
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker);