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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -478,7 +478,11 @@ private:
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
ServerEnvironment *env = co->getEnv();
assert(env);
IGameDef *gamedef = env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<"item="<<env<<std::endl;
bool fits = co->addToInventory(item);
// Return
lua_pushboolean(L, fits);
@ -557,7 +561,8 @@ const luaL_reg ObjectRef::methods[] = {
};
// Creates a new anonymous reference if id=0
static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj)
static void objectref_get_or_create(lua_State *L,
ServerActiveObject *cobj)
{
if(cobj->getId() == 0){
ObjectRef::create(L, cobj);