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Create framework for getting rid of global definitions of node/tool/item/whatever types
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60 changed files with 1017 additions and 743 deletions
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SERVER
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#include <ITextSceneNode.h>
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#endif
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#include "main.h" // For g_settings
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#include "settings.h"
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#include "mapnode_contentfeatures.h"
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@ -128,7 +129,7 @@ void Player::serialize(std::ostream &os)
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inventory.serialize(os);
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}
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void Player::deSerialize(std::istream &is)
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void Player::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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Settings args;
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@ -162,7 +163,7 @@ void Player::deSerialize(std::istream &is)
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hp = 20;
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}
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inventory.deSerialize(is);
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inventory.deSerialize(is, gamedef);
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}
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/*
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