mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
parent
5fc791ac9a
commit
abceeee92f
60 changed files with 1017 additions and 743 deletions
33
src/main.cpp
33
src/main.cpp
|
@ -385,11 +385,11 @@ Doing currently:
|
|||
*/
|
||||
|
||||
#ifdef NDEBUG
|
||||
#ifdef _WIN32
|
||||
/*#ifdef _WIN32
|
||||
#pragma message ("Disabling unit tests")
|
||||
#else
|
||||
#warning "Disabling unit tests"
|
||||
#endif
|
||||
#endif*/
|
||||
// Disable unit tests
|
||||
#define ENABLE_TESTS 0
|
||||
#else
|
||||
|
@ -437,9 +437,6 @@ Doing currently:
|
|||
#include "mapnode_contentfeatures.h" // For init_contentfeatures
|
||||
#include "content_mapnode.h" // For content_mapnode_init
|
||||
|
||||
// This makes textures
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
|
||||
/*
|
||||
Settings.
|
||||
These are loaded from the config file.
|
||||
|
@ -1275,11 +1272,11 @@ int main(int argc, char *argv[])
|
|||
These are needed for unit tests at least.
|
||||
*/
|
||||
|
||||
// Initialize content feature table
|
||||
init_contentfeatures();
|
||||
// Initialize mapnode content without textures (with g_texturesource=NULL)
|
||||
content_mapnode_init();
|
||||
// Must be called before g_texturesource is created
|
||||
// Initialize content feature table without textures
|
||||
init_contentfeatures(NULL);
|
||||
// Initialize mapnode content without textures
|
||||
content_mapnode_init(NULL);
|
||||
// Must be called before texturesource is created
|
||||
// (for texture atlas making)
|
||||
init_mineral();
|
||||
|
||||
|
@ -1430,9 +1427,6 @@ int main(int argc, char *argv[])
|
|||
// Create game callback for menus
|
||||
g_gamecallback = new MainGameCallback(device);
|
||||
|
||||
// Create texture source
|
||||
g_texturesource = new TextureSource(device);
|
||||
|
||||
/*
|
||||
Speed tests (done after irrlicht is loaded to get timer)
|
||||
*/
|
||||
|
@ -1477,13 +1471,6 @@ int main(int argc, char *argv[])
|
|||
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
|
||||
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
||||
|
||||
/*
|
||||
Preload some textures and stuff
|
||||
*/
|
||||
|
||||
// Initialize mapnode content with textures (with g_texturesource!=NULL)
|
||||
content_mapnode_init();
|
||||
|
||||
/*
|
||||
GUI stuff
|
||||
*/
|
||||
|
@ -1657,12 +1644,6 @@ int main(int argc, char *argv[])
|
|||
if(device->run() == false)
|
||||
break;
|
||||
|
||||
// Initialize mapnode again to enable changed graphics settings
|
||||
// Initialize content feature table
|
||||
init_contentfeatures();
|
||||
// Initialize mapnode content with textures (with g_texturesource!=NULL)
|
||||
content_mapnode_init();
|
||||
|
||||
/*
|
||||
Run game
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue