mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
parent
5fc791ac9a
commit
abceeee92f
60 changed files with 1017 additions and 743 deletions
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef INVENTORY_HEADER
|
||||
#define INVENTORY_HEADER
|
||||
|
||||
|
@ -29,34 +25,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <string>
|
||||
#include "common_irrlicht.h"
|
||||
#include "debug.h"
|
||||
#include "main.h" // For g_materials
|
||||
#include "mapnode.h" // For content_t
|
||||
|
||||
#define QUANTITY_ITEM_MAX_COUNT 99
|
||||
|
||||
class ServerActiveObject;
|
||||
class ServerEnvironment;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
class InventoryItem
|
||||
{
|
||||
public:
|
||||
InventoryItem(u16 count);
|
||||
InventoryItem(IGameDef *gamedef, u16 count);
|
||||
virtual ~InventoryItem();
|
||||
|
||||
static InventoryItem* deSerialize(std::istream &is);
|
||||
static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
virtual const char* getName() const = 0;
|
||||
// Shall write the name and the parameters
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
// Shall make an exact clone of the item
|
||||
virtual InventoryItem* clone() = 0;
|
||||
#ifndef SERVER
|
||||
// Return the name of the image for this item
|
||||
virtual std::string getImageBasename() const { return ""; }
|
||||
#ifndef SERVER
|
||||
// Shall return an image of the item (or NULL)
|
||||
virtual video::ITexture * getImage() const { return NULL; }
|
||||
virtual video::ITexture * getImage(ITextureSource *tsrc) const
|
||||
{ return NULL; }
|
||||
// Shall return an image of the item without embellishments (or NULL)
|
||||
virtual video::ITexture * getImageRaw() const { return getImage(); }
|
||||
virtual video::ITexture * getImageRaw(ITextureSource *tsrc) const
|
||||
{ return getImage(tsrc); }
|
||||
#endif
|
||||
// Shall return a text to show in the GUI
|
||||
virtual std::string getText() { return ""; }
|
||||
|
@ -119,14 +118,15 @@ public:
|
|||
ServerActiveObject *user){return false;}
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
u16 m_count;
|
||||
};
|
||||
|
||||
class MaterialItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
MaterialItem(content_t content, u16 count):
|
||||
InventoryItem(count)
|
||||
MaterialItem(IGameDef *gamedef, content_t content, u16 count):
|
||||
InventoryItem(gamedef, count)
|
||||
{
|
||||
m_content = content;
|
||||
}
|
||||
|
@ -148,10 +148,10 @@ public:
|
|||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new MaterialItem(m_content, m_count);
|
||||
return new MaterialItem(m_gamedef, m_content, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const;
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
|
@ -199,8 +199,8 @@ private:
|
|||
class CraftItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
CraftItem(std::string subname, u16 count):
|
||||
InventoryItem(count)
|
||||
CraftItem(IGameDef *gamedef, std::string subname, u16 count):
|
||||
InventoryItem(gamedef, count)
|
||||
{
|
||||
m_subname = subname;
|
||||
}
|
||||
|
@ -221,10 +221,10 @@ public:
|
|||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new CraftItem(m_subname, m_count);
|
||||
return new CraftItem(m_gamedef, m_subname, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const;
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
|
@ -275,8 +275,8 @@ private:
|
|||
class ToolItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
ToolItem(std::string toolname, u16 wear):
|
||||
InventoryItem(1)
|
||||
ToolItem(IGameDef *gamedef, std::string toolname, u16 wear):
|
||||
InventoryItem(gamedef, 1)
|
||||
{
|
||||
m_toolname = toolname;
|
||||
m_wear = wear;
|
||||
|
@ -298,41 +298,15 @@ public:
|
|||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new ToolItem(m_toolname, m_wear);
|
||||
return new ToolItem(m_gamedef, m_toolname, m_wear);
|
||||
}
|
||||
|
||||
std::string getImageBasename() const;
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string basename = getImageBasename();
|
||||
|
||||
/*
|
||||
Calculate a progress value with sane amount of
|
||||
maximum states
|
||||
*/
|
||||
u32 maxprogress = 30;
|
||||
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
|
||||
|
||||
float value_f = (float)toolprogress / (float)maxprogress;
|
||||
std::ostringstream os;
|
||||
os<<basename<<"^[progressbar"<<value_f;
|
||||
|
||||
return g_texturesource->getTextureRaw(os.str());
|
||||
}
|
||||
|
||||
video::ITexture * getImageRaw() const
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
return g_texturesource->getTextureRaw(getImageBasename());
|
||||
}
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
video::ITexture * getImageRaw(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
|
||||
std::string getText()
|
||||
{
|
||||
return "";
|
||||
|
@ -390,7 +364,7 @@ public:
|
|||
~InventoryList();
|
||||
void clearItems();
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
InventoryList(const InventoryList &other);
|
||||
InventoryList & operator = (const InventoryList &other);
|
||||
|
@ -460,7 +434,7 @@ public:
|
|||
Inventory & operator = (const Inventory &other);
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
InventoryList * addList(const std::string &name, u32 size);
|
||||
InventoryList * getList(const std::string &name);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue