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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
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parent
5fc791ac9a
commit
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60 changed files with 1017 additions and 743 deletions
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@ -1,6 +1,6 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -17,16 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "utility.h"
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#include "debug.h"
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#include <sstream>
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#include "main.h"
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#include "main.h" // For tsrc, g_toolmanager
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#include "serverobject.h"
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#include "content_mapnode.h"
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#include "content_inventory.h"
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@ -35,14 +31,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "mapnode_contentfeatures.h"
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#include "tool.h"
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#include "gamedef.h"
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/*
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InventoryItem
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*/
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InventoryItem::InventoryItem(u16 count)
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InventoryItem::InventoryItem(IGameDef *gamedef, u16 count):
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m_gamedef(gamedef),
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m_count(count)
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{
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m_count = count;
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assert(m_gamedef);
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}
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InventoryItem::~InventoryItem()
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@ -61,7 +60,7 @@ content_t content_translate_from_19_to_internal(content_t c_from)
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return c_from;
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}
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InventoryItem* InventoryItem::deSerialize(std::istream &is)
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InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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DSTACK(__FUNCTION_NAME);
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@ -84,7 +83,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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}
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(material, count);
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "MaterialItem2")
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{
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@ -94,7 +93,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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is>>count;
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(material, count);
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "MBOItem")
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{
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@ -108,7 +107,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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std::getline(is, subname, ' ');
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u16 count;
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is>>count;
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return new CraftItem(subname, count);
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return new CraftItem(gamedef, subname, count);
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}
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else if(name == "ToolItem")
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{
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@ -116,7 +115,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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std::getline(is, toolname, ' ');
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u16 wear;
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is>>wear;
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return new ToolItem(toolname, wear);
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return new ToolItem(gamedef, toolname, wear);
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}
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else
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{
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@ -151,7 +150,7 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
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*/
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#ifndef SERVER
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video::ITexture * MaterialItem::getImage() const
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video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
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{
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return content_features(m_content).inventory_texture;
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}
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@ -159,12 +158,12 @@ video::ITexture * MaterialItem::getImage() const
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bool MaterialItem::isCookable() const
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{
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return item_material_is_cookable(m_content);
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return item_material_is_cookable(m_content, m_gamedef);
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}
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InventoryItem *MaterialItem::createCookResult() const
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{
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return item_material_create_cook_result(m_content);
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return item_material_create_cook_result(m_content, m_gamedef);
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}
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/*
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@ -173,23 +172,54 @@ InventoryItem *MaterialItem::createCookResult() const
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std::string ToolItem::getImageBasename() const
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{
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return tool_get_imagename(m_toolname);
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return m_gamedef->getToolDefManager()->getImagename(m_toolname);
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}
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#ifndef SERVER
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video::ITexture * ToolItem::getImage(ITextureSource *tsrc) const
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{
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if(tsrc == NULL)
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return NULL;
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std::string basename = getImageBasename();
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/*
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Calculate a progress value with sane amount of
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maximum states
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*/
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u32 maxprogress = 30;
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u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<basename<<"^[progressbar"<<value_f;
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return tsrc->getTextureRaw(os.str());
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}
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video::ITexture * ToolItem::getImageRaw(ITextureSource *tsrc) const
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{
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if(tsrc == NULL)
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return NULL;
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return tsrc->getTextureRaw(getImageBasename());
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}
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#endif
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/*
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CraftItem
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*/
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#ifndef SERVER
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video::ITexture * CraftItem::getImage() const
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video::ITexture * CraftItem::getImage(ITextureSource *tsrc) const
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{
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if(g_texturesource == NULL)
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if(tsrc == NULL)
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return NULL;
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std::string name = item_craft_get_image_name(m_subname);
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std::string name = item_craft_get_image_name(m_subname, m_gamedef);
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// Get such a texture
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return g_texturesource->getTextureRaw(name);
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return tsrc->getTextureRaw(name);
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}
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#endif
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@ -206,7 +236,7 @@ ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos
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u16 CraftItem::getDropCount() const
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{
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// Special cases
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s16 dc = item_craft_get_drop_count(m_subname);
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s16 dc = item_craft_get_drop_count(m_subname, m_gamedef);
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if(dc != -1)
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return dc;
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// Default
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@ -215,21 +245,21 @@ u16 CraftItem::getDropCount() const
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bool CraftItem::isCookable() const
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{
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return item_craft_is_cookable(m_subname);
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return item_craft_is_cookable(m_subname, m_gamedef);
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}
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InventoryItem *CraftItem::createCookResult() const
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{
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return item_craft_create_cook_result(m_subname);
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return item_craft_create_cook_result(m_subname, m_gamedef);
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}
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bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
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{
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if(!item_craft_is_eatable(m_subname))
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if(!item_craft_is_eatable(m_subname, m_gamedef))
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return false;
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u16 result_count = getCount() - 1; // Eat one at a time
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s16 hp_change = item_craft_eat_hp_change(m_subname);
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s16 hp_change = item_craft_eat_hp_change(m_subname, m_gamedef);
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s16 hp = user->getHP();
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hp += hp_change;
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if(hp < 0)
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os<<"EndInventoryList\n";
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}
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void InventoryList::deSerialize(std::istream &is)
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void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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//is.imbue(std::locale("C"));
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@ -335,7 +365,7 @@ void InventoryList::deSerialize(std::istream &is)
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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InventoryItem *item = InventoryItem::deSerialize(iss);
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InventoryItem *item = InventoryItem::deSerialize(iss, gamedef);
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m_items[item_i++] = item;
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}
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else if(name == "Empty")
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os<<"EndInventory\n";
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}
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void Inventory::deSerialize(std::istream &is)
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void Inventory::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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clear();
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@ -687,7 +717,7 @@ void Inventory::deSerialize(std::istream &is)
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iss>>listsize;
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InventoryList *list = new InventoryList(listname, listsize);
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list->deSerialize(is);
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list->deSerialize(is, gamedef);
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m_lists.push_back(list);
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}
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