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Create framework for getting rid of global definitions of node/tool/item/whatever types
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commit
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60 changed files with 1017 additions and 743 deletions
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@ -26,10 +26,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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#include "modalMenu.h"
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class ITextureSource;
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void drawInventoryItem(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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InventoryItem *item, core::rect<s32> rect,
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const core::rect<s32> *clip);
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const core::rect<s32> *clip,
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ITextureSource *tsrc);
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class GUIInventoryMenu : public GUIModalMenu
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{
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@ -114,7 +117,8 @@ public:
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryContext *c,
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InventoryManager *invmgr
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InventoryManager *invmgr,
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ITextureSource *tsrc
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);
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~GUIInventoryMenu();
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@ -130,7 +134,7 @@ public:
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s);
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void drawList(const ListDrawSpec &s, ITextureSource *tsrc);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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@ -149,6 +153,7 @@ protected:
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InventoryContext *m_c;
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InventoryManager *m_invmgr;
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ITextureSource *m_tsrc;
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core::array<DrawSpec> m_init_draw_spec;
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core::array<ListDrawSpec> m_draw_spec;
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