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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "collision.h"
#include "environment.h"
#include "settings.h"
#include "main.h" // For g_profiler
#include "profiler.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@ -223,7 +224,8 @@ InventoryItem * ItemSAO::createInventoryItem()
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
@ -448,7 +450,8 @@ std::string RatSAO::getStaticData()
void RatSAO::punch(ServerActiveObject *puncher)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
bool fits = puncher->addToInventory(item);
if(fits)
m_removed = true;
@ -932,7 +935,8 @@ std::string FireflySAO::getStaticData()
InventoryItem* FireflySAO::createPickedUpItem()
{
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
return item;
}
@ -1563,13 +1567,14 @@ LuaEntitySAO::~LuaEntitySAO()
delete m_prop;
}
void LuaEntitySAO::addedToEnvironment(u16 id)
void LuaEntitySAO::addedToEnvironment()
{
ServerActiveObject::addedToEnvironment(id);
ServerActiveObject::addedToEnvironment();
// Create entity from name and state
lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
m_init_state.c_str());
if(m_registered){
// Get properties
@ -1660,7 +1665,8 @@ std::string LuaEntitySAO::getStaticData()
InventoryItem* LuaEntitySAO::createPickedUpItem()
{
std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
return item;
}