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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -27,9 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
// Prototype
SignNodeMetadata proto_SignNodeMetadata("");
SignNodeMetadata proto_SignNodeMetadata(NULL, "");
SignNodeMetadata::SignNodeMetadata(std::string text):
SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
NodeMetadata(gamedef),
m_text(text)
{
NodeMetadata::registerType(typeId(), create);
@ -38,14 +39,14 @@ u16 SignNodeMetadata::typeId() const
{
return CONTENT_SIGN_WALL;
}
NodeMetadata* SignNodeMetadata::create(std::istream &is)
NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
std::string text = deSerializeString(is);
return new SignNodeMetadata(text);
return new SignNodeMetadata(gamedef, text);
}
NodeMetadata* SignNodeMetadata::clone()
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
{
return new SignNodeMetadata(m_text);
return new SignNodeMetadata(gamedef, m_text);
}
void SignNodeMetadata::serializeBody(std::ostream &os)
{
@ -61,9 +62,10 @@ std::string SignNodeMetadata::infoText()
*/
// Prototype
ChestNodeMetadata proto_ChestNodeMetadata;
ChestNodeMetadata proto_ChestNodeMetadata(NULL);
ChestNodeMetadata::ChestNodeMetadata()
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), create);
@ -78,15 +80,15 @@ u16 ChestNodeMetadata::typeId() const
{
return CONTENT_CHEST;
}
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata();
d->m_inventory->deSerialize(is);
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
d->m_inventory->deSerialize(is, gamedef);
return d;
}
NodeMetadata* ChestNodeMetadata::clone()
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata();
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
*d->m_inventory = *m_inventory;
return d;
}
@ -123,9 +125,10 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
*/
// Prototype
LockingChestNodeMetadata proto_LockingChestNodeMetadata;
LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
LockingChestNodeMetadata::LockingChestNodeMetadata()
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), create);
@ -140,16 +143,16 @@ u16 LockingChestNodeMetadata::typeId() const
{
return CONTENT_LOCKABLE_CHEST;
}
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
d->setOwner(deSerializeString(is));
d->m_inventory->deSerialize(is);
d->m_inventory->deSerialize(is, gamedef);
return d;
}
NodeMetadata* LockingChestNodeMetadata::clone()
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
*d->m_inventory = *m_inventory;
return d;
}
@ -187,9 +190,10 @@ std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
*/
// Prototype
FurnaceNodeMetadata proto_FurnaceNodeMetadata;
FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
FurnaceNodeMetadata::FurnaceNodeMetadata()
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), create);
@ -212,17 +216,17 @@ u16 FurnaceNodeMetadata::typeId() const
{
return CONTENT_FURNACE;
}
NodeMetadata* FurnaceNodeMetadata::clone()
NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
*d->m_inventory = *m_inventory;
return d;
}
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
d->m_inventory->deSerialize(is);
d->m_inventory->deSerialize(is, gamedef);
int temp;
is>>temp;