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Create framework for getting rid of global definitions of node/tool/item/whatever types
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commit
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60 changed files with 1017 additions and 743 deletions
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@ -27,9 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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// Prototype
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SignNodeMetadata proto_SignNodeMetadata("");
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SignNodeMetadata proto_SignNodeMetadata(NULL, "");
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SignNodeMetadata::SignNodeMetadata(std::string text):
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SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), create);
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@ -38,14 +39,14 @@ u16 SignNodeMetadata::typeId() const
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{
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return CONTENT_SIGN_WALL;
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}
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NodeMetadata* SignNodeMetadata::create(std::istream &is)
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NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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std::string text = deSerializeString(is);
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return new SignNodeMetadata(text);
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return new SignNodeMetadata(gamedef, text);
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}
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NodeMetadata* SignNodeMetadata::clone()
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NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
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{
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return new SignNodeMetadata(m_text);
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return new SignNodeMetadata(gamedef, m_text);
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}
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void SignNodeMetadata::serializeBody(std::ostream &os)
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{
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@ -61,9 +62,10 @@ std::string SignNodeMetadata::infoText()
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*/
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// Prototype
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ChestNodeMetadata proto_ChestNodeMetadata;
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ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata()
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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@ -78,15 +80,15 @@ u16 ChestNodeMetadata::typeId() const
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{
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return CONTENT_CHEST;
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}
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NodeMetadata* ChestNodeMetadata::create(std::istream &is)
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NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata();
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d->m_inventory->deSerialize(is);
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone()
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata();
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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@ -123,9 +125,10 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
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*/
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// Prototype
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LockingChestNodeMetadata proto_LockingChestNodeMetadata;
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LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata()
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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@ -140,16 +143,16 @@ u16 LockingChestNodeMetadata::typeId() const
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{
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return CONTENT_LOCKABLE_CHEST;
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}
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->setOwner(deSerializeString(is));
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d->m_inventory->deSerialize(is);
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone()
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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@ -187,9 +190,10 @@ std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
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*/
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// Prototype
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FurnaceNodeMetadata proto_FurnaceNodeMetadata;
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FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata()
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), create);
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@ -212,17 +216,17 @@ u16 FurnaceNodeMetadata::typeId() const
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{
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return CONTENT_FURNACE;
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}
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NodeMetadata* FurnaceNodeMetadata::clone()
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NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is);
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d->m_inventory->deSerialize(is, gamedef);
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int temp;
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is>>temp;
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