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Create framework for getting rid of global definitions of node/tool/item/whatever types
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60 changed files with 1017 additions and 743 deletions
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@ -21,20 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CONTENT_MAPNODE_HEADER
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#include "mapnode.h"
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class ITextureSource;
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/*
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Fills stuff to the global ContentFeatures lookup table.
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This accesses g_texturesource; if it is non-NULL, textures are set
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This accesses tsrc; if it is non-NULL, textures are set
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for the nodes.
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Client first calls this with g_texturesource=NULL to run some
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unit tests and stuff, then it runs this again with g_texturesource
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Client first calls this with tsrc=NULL to run some
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unit tests and stuff, then it runs this again with tsrc
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defined to get the textures.
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Server only calls this once with g_texturesource=NULL.
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Server only calls this once with tsrc=NULL.
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*/
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void content_mapnode_init();
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void content_mapnode_init(ITextureSource *tsrc);
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// Backwards compatibility for non-extended content types in v19
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extern content_t trans_table_19[21][2];
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