mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
parent
5fc791ac9a
commit
abceeee92f
60 changed files with 1017 additions and 743 deletions
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@ -156,16 +156,16 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
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}
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// See header for description
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void content_mapnode_init()
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void content_mapnode_init(ITextureSource *tsrc)
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{
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if(g_texturesource == NULL)
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if(tsrc == NULL)
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dstream<<"INFO: Initial run of content_mapnode_init with "
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"g_texturesource=NULL. If this segfaults, "
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"tsrc=NULL. If this segfaults, "
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"there is a bug with something not checking for "
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"the NULL value."<<std::endl;
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else
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dstream<<"INFO: Full run of content_mapnode_init with "
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"g_texturesource!=NULL"<<std::endl;
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"tsrc!=NULL"<<std::endl;
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// Read some settings
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bool new_style_water = g_settings->getBool("new_style_water");
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@ -178,8 +178,8 @@ void content_mapnode_init()
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i = CONTENT_STONE;
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f = &content_features(i);
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f->setAllTextures("stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->setAllTextures(tsrc, "stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->often_contains_mineral = true;
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@ -190,9 +190,9 @@ void content_mapnode_init()
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i = CONTENT_GRASS;
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f = &content_features(i);
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass.png");
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f->setTexture(tsrc, 1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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@ -200,9 +200,9 @@ void content_mapnode_init()
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &content_features(i);
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass_footsteps.png");
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f->setTexture(tsrc, 1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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@ -210,8 +210,8 @@ void content_mapnode_init()
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i = CONTENT_MUD;
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f = &content_features(i);
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f->setAllTextures("mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->setAllTextures(tsrc, "mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -219,8 +219,8 @@ void content_mapnode_init()
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i = CONTENT_SAND;
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f = &content_features(i);
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f->setAllTextures("sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
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f->setAllTextures(tsrc, "sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -228,8 +228,8 @@ void content_mapnode_init()
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i = CONTENT_GRAVEL;
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f = &content_features(i);
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f->setAllTextures("gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
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f->setAllTextures(tsrc, "gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -237,8 +237,8 @@ void content_mapnode_init()
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i = CONTENT_SANDSTONE;
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f = &content_features(i);
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f->setAllTextures("sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
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f->setAllTextures(tsrc, "sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
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@ -246,8 +246,8 @@ void content_mapnode_init()
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i = CONTENT_CLAY;
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f = &content_features(i);
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f->setAllTextures("clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
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f->setAllTextures(tsrc, "clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem lump_of_clay 4");
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@ -255,8 +255,8 @@ void content_mapnode_init()
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i = CONTENT_BRICK;
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f = &content_features(i);
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f->setAllTextures("brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
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f->setAllTextures(tsrc, "brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem clay_brick 4");
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@ -264,9 +264,9 @@ void content_mapnode_init()
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i = CONTENT_TREE;
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f = &content_features(i);
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f->setAllTextures("tree.png");
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f->setTexture(0, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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f->setAllTextures(tsrc, "tree.png");
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f->setTexture(tsrc, 0, "tree_top.png");
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f->setTexture(tsrc, 1, "tree_top.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -274,9 +274,9 @@ void content_mapnode_init()
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i = CONTENT_JUNGLETREE;
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f = &content_features(i);
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f->setAllTextures("jungletree.png");
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f->setTexture(0, "jungletree_top.png");
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f->setTexture(1, "jungletree_top.png");
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f->setAllTextures(tsrc, "jungletree.png");
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f->setTexture(tsrc, 0, "jungletree_top.png");
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f->setTexture(tsrc, 1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -284,7 +284,7 @@ void content_mapnode_init()
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i = CONTENT_JUNGLEGRASS;
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f = &content_features(i);
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f->setInventoryTexture("junglegrass.png");
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f->setInventoryTexture("junglegrass.png", tsrc);
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f->used_texturenames["junglegrass.png"] = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -305,12 +305,12 @@ void content_mapnode_init()
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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f->setAllTextures(tsrc, "leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
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}
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else
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{
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f->setAllTextures("[noalpha:leaves.png");
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f->setAllTextures(tsrc, "[noalpha:leaves.png");
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}
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item_rarity = 20;
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@ -319,10 +319,10 @@ void content_mapnode_init()
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i = CONTENT_CACTUS;
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f = &content_features(i);
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f->setAllTextures("cactus_side.png");
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f->setTexture(0, "cactus_top.png");
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f->setTexture(1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f->setAllTextures(tsrc, "cactus_side.png");
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f->setTexture(tsrc, 0, "cactus_top.png");
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f->setTexture(tsrc, 1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -330,7 +330,7 @@ void content_mapnode_init()
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i = CONTENT_PAPYRUS;
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f = &content_features(i);
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f->setInventoryTexture("papyrus.png");
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f->setInventoryTexture("papyrus.png", tsrc);
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f->used_texturenames["papyrus.png"] = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -342,12 +342,12 @@ void content_mapnode_init()
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i = CONTENT_BOOKSHELF;
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f = &content_features(i);
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f->setAllTextures("bookshelf.png");
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f->setTexture(0, "wood.png");
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f->setTexture(1, "wood.png");
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f->setAllTextures(tsrc, "bookshelf.png");
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f->setTexture(tsrc, 0, "wood.png");
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f->setTexture(tsrc, 1, "wood.png");
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// FIXME: setInventoryTextureCube() only cares for the first texture
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f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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setWoodLikeMaterialProperties(f->material, 0.75);
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@ -361,8 +361,8 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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f->setAllTextures(tsrc, "glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
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setGlassLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FENCE;
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@ -373,13 +373,13 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("fence.png");
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f->setInventoryTexture("fence.png", tsrc);
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f->used_texturenames["fence.png"] = true;
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_RAIL;
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f = &content_features(i);
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f->setInventoryTexture("rail.png");
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f->setInventoryTexture("rail.png", tsrc);
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f->used_texturenames["rail.png"] = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -393,7 +393,7 @@ void content_mapnode_init()
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i = CONTENT_LADDER;
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f = &content_features(i);
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f->setInventoryTexture("ladder.png");
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f->setInventoryTexture("ladder.png", tsrc);
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f->used_texturenames["ladder.png"] = true;
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -410,30 +410,30 @@ void content_mapnode_init()
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &content_features(i);
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f->setAllTextures("stone.png^mineral_coal.png");
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f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
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f->is_ground_content = true;
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setStoneLikeMaterialProperties(f->material, 1.5);
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i = CONTENT_WOOD;
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f = &content_features(i);
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f->setAllTextures("wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->setAllTextures(tsrc, "wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_MESE;
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f = &content_features(i);
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f->setAllTextures("mese.png");
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
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f->setAllTextures(tsrc, "mese.png");
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_CLOUD;
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f = &content_features(i);
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f->setAllTextures("cloud.png");
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f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
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f->setAllTextures(tsrc, "cloud.png");
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f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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@ -451,7 +451,7 @@ void content_mapnode_init()
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i = CONTENT_WATER;
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f = &content_features(i);
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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@ -468,7 +468,7 @@ void content_mapnode_init()
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if(!opaque_water)
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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if(f->special_material == NULL && tsrc)
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{
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// Flowing water material
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f->special_material = new video::SMaterial;
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@ -478,8 +478,8 @@ void content_mapnode_init()
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f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
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if(!opaque_water)
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f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
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g_texturesource->getTextureId("water.png")));
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AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
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tsrc->getTextureId("water.png")));
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f->special_material->setTexture(0, pa_water1->atlas);
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// Flowing water material, backface culled
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@ -493,8 +493,8 @@ void content_mapnode_init()
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i = CONTENT_WATERSOURCE;
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f = &content_features(i);
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//f->setInventoryTexture("water.png");
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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//f->setInventoryTexture("water.png", tsrc);
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f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
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if(new_style_water)
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{
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f->solidness = 0; // drawn separately, makes no faces
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@ -504,8 +504,8 @@ void content_mapnode_init()
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f->solidness = 1;
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#ifndef SERVER
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TileSpec t;
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if(g_texturesource)
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t.texture = g_texturesource->getTexture("water.png");
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if(tsrc)
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t.texture = tsrc->getTexture("water.png");
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if(!opaque_water){
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t.alpha = WATER_ALPHA;
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@ -530,7 +530,7 @@ void content_mapnode_init()
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if(!opaque_water)
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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if(f->special_material == NULL && tsrc)
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{
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// New-style water source material (mostly unused)
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f->special_material = new video::SMaterial;
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@ -539,8 +539,8 @@ void content_mapnode_init()
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f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
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f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
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f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
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||||
g_texturesource->getTextureId("water.png")));
|
||||
AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
|
||||
tsrc->getTextureId("water.png")));
|
||||
f->special_material->setTexture(0, pa_water1->atlas);
|
||||
f->special_atlas = pa_water1;
|
||||
}
|
||||
|
@ -548,7 +548,7 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_LAVA;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
||||
f->used_texturenames["lava.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = false;
|
||||
|
@ -566,7 +566,7 @@ void content_mapnode_init()
|
|||
f->damage_per_second = 4*2;
|
||||
#ifndef SERVER
|
||||
f->post_effect_color = video::SColor(192, 255, 64, 0);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// Flowing lava material
|
||||
f->special_material = new video::SMaterial;
|
||||
|
@ -577,8 +577,8 @@ void content_mapnode_init()
|
|||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
||||
g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("lava.png")));
|
||||
tsrc->getTexture(
|
||||
tsrc->getTextureId("lava.png")));
|
||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
||||
|
||||
// Flowing lava material, backface culled
|
||||
|
@ -592,7 +592,7 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_LAVASOURCE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
||||
f->used_texturenames["ladder.png"] = true;
|
||||
if(new_style_water)
|
||||
{
|
||||
|
@ -603,8 +603,8 @@ void content_mapnode_init()
|
|||
f->solidness = 2;
|
||||
#ifndef SERVER
|
||||
TileSpec t;
|
||||
if(g_texturesource)
|
||||
t.texture = g_texturesource->getTexture("lava.png");
|
||||
if(tsrc)
|
||||
t.texture = tsrc->getTexture("lava.png");
|
||||
|
||||
//t.alpha = 255;
|
||||
//t.material_type = MATERIAL_ALPHA_VERTEX;
|
||||
|
@ -627,7 +627,7 @@ void content_mapnode_init()
|
|||
f->damage_per_second = 4*2;
|
||||
#ifndef SERVER
|
||||
f->post_effect_color = video::SColor(192, 255, 64, 0);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// New-style lava source material (mostly unused)
|
||||
f->special_material = new video::SMaterial;
|
||||
|
@ -637,8 +637,8 @@ void content_mapnode_init()
|
|||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
||||
g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("lava.png")));
|
||||
tsrc->getTexture(
|
||||
tsrc->getTextureId("lava.png")));
|
||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
||||
|
||||
f->special_atlas = pa_lava1;
|
||||
|
@ -647,7 +647,7 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_TORCH;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("torch_on_floor.png");
|
||||
f->setInventoryTexture("torch_on_floor.png", tsrc);
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
f->used_texturenames["torch_on_ceiling.png"] = true;
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
|
@ -672,7 +672,7 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
f->setInventoryTexture("sign_wall.png", tsrc);
|
||||
f->used_texturenames["sign_wall.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -683,54 +683,54 @@ void content_mapnode_init()
|
|||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
|
||||
setConstantMaterialProperties(f->material, 0.5);
|
||||
f->selection_box.type = NODEBOX_WALLMOUNTED;
|
||||
|
||||
i = CONTENT_CHEST;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->setAllTextures(tsrc, "chest_side.png");
|
||||
f->setTexture(tsrc, 0, "chest_top.png");
|
||||
f->setTexture(tsrc, 1, "chest_top.png");
|
||||
f->setTexture(tsrc, 5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png", tsrc);
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new ChestNodeMetadata();
|
||||
f->initial_metadata = new ChestNodeMetadata(NULL);
|
||||
setWoodLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_LOCKABLE_CHEST;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_lock.png"); // Z-
|
||||
f->setInventoryTexture("chest_lock.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->setAllTextures(tsrc, "chest_side.png");
|
||||
f->setTexture(tsrc, 0, "chest_top.png");
|
||||
f->setTexture(tsrc, 1, "chest_top.png");
|
||||
f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
|
||||
f->setInventoryTexture("chest_lock.png", tsrc);
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new LockingChestNodeMetadata();
|
||||
f->initial_metadata = new LockingChestNodeMetadata(NULL);
|
||||
setWoodLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_FURNACE;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("furnace_side.png");
|
||||
f->setTexture(5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png");
|
||||
f->setAllTextures(tsrc, "furnace_side.png");
|
||||
f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png", tsrc);
|
||||
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new FurnaceNodeMetadata();
|
||||
f->initial_metadata = new FurnaceNodeMetadata(NULL);
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_COBBLE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("cobble.png");
|
||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
||||
f->setAllTextures(tsrc, "cobble.png");
|
||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
|
@ -738,8 +738,8 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_MOSSYCOBBLE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mossycobble.png");
|
||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
||||
f->setAllTextures(tsrc, "mossycobble.png");
|
||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
|
@ -747,9 +747,9 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_STEEL;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("steel_block.png");
|
||||
f->setAllTextures(tsrc, "steel_block.png");
|
||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
||||
"steel_block.png");
|
||||
"steel_block.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
|
@ -758,25 +758,25 @@ void content_mapnode_init()
|
|||
i = CONTENT_NC;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("nc_side.png");
|
||||
f->setTexture(5, "nc_front.png"); // Z-
|
||||
f->setTexture(4, "nc_back.png"); // Z+
|
||||
f->setInventoryTexture("nc_front.png");
|
||||
f->setAllTextures(tsrc, "nc_side.png");
|
||||
f->setTexture(tsrc, 5, "nc_front.png"); // Z-
|
||||
f->setTexture(tsrc, 4, "nc_back.png"); // Z+
|
||||
f->setInventoryTexture("nc_front.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_NC_RB;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("nc_rb.png");
|
||||
f->setInventoryTexture("nc_rb.png");
|
||||
f->setAllTextures(tsrc, "nc_rb.png");
|
||||
f->setInventoryTexture("nc_rb.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_SAPLING;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->setAllTextures("sapling.png");
|
||||
f->setInventoryTexture("sapling.png");
|
||||
f->setAllTextures(tsrc, "sapling.png");
|
||||
f->setInventoryTexture("sapling.png", tsrc);
|
||||
f->used_texturenames["sapling.png"] = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_propagates = true;
|
||||
|
@ -787,7 +787,7 @@ void content_mapnode_init()
|
|||
|
||||
i = CONTENT_APPLE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("apple.png");
|
||||
f->setInventoryTexture("apple.png", tsrc);
|
||||
f->used_texturenames["apple.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue