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Create framework for getting rid of global definitions of node/tool/item/whatever types
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parent
5fc791ac9a
commit
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60 changed files with 1017 additions and 743 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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//#include "serverobject.h"
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#include "content_sao.h"
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bool item_material_is_cookable(content_t content)
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bool item_material_is_cookable(content_t content, IGameDef *gamedef)
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{
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if(content == CONTENT_TREE)
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return true;
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@ -34,18 +34,20 @@ bool item_material_is_cookable(content_t content)
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return false;
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}
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InventoryItem* item_material_create_cook_result(content_t content)
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InventoryItem* item_material_create_cook_result(content_t content,
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IGameDef *gamedef)
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{
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if(content == CONTENT_TREE)
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return new CraftItem("lump_of_coal", 1);
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return new CraftItem(gamedef, "lump_of_coal", 1);
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else if(content == CONTENT_COBBLE)
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return new MaterialItem(CONTENT_STONE, 1);
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return new MaterialItem(gamedef, CONTENT_STONE, 1);
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else if(content == CONTENT_SAND)
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return new MaterialItem(CONTENT_GLASS, 1);
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return new MaterialItem(gamedef, CONTENT_GLASS, 1);
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return NULL;
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}
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std::string item_craft_get_image_name(const std::string &subname)
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std::string item_craft_get_image_name(const std::string &subname,
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IGameDef *gamedef)
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{
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if(subname == "Stick")
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return "stick.png";
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@ -103,7 +105,7 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
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return NULL;
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}
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s16 item_craft_get_drop_count(const std::string &subname)
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s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "rat" || subname == "firefly" || subname == "testobject1")
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return 1;
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@ -111,7 +113,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
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return -1;
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}
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bool item_craft_is_cookable(const std::string &subname)
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bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
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return true;
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@ -119,21 +121,22 @@ bool item_craft_is_cookable(const std::string &subname)
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return false;
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}
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InventoryItem* item_craft_create_cook_result(const std::string &subname)
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InventoryItem* item_craft_create_cook_result(const std::string &subname,
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IGameDef *gamedef)
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{
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if(subname == "lump_of_iron")
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return new CraftItem("steel_ingot", 1);
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return new CraftItem(gamedef, "steel_ingot", 1);
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else if(subname == "lump_of_clay")
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return new CraftItem("clay_brick", 1);
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return new CraftItem(gamedef, "clay_brick", 1);
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else if(subname == "rat")
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return new CraftItem("cooked_rat", 1);
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return new CraftItem(gamedef, "cooked_rat", 1);
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else if(subname == "cooked_rat")
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return new CraftItem("scorched_stuff", 1);
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return new CraftItem(gamedef, "scorched_stuff", 1);
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return NULL;
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}
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bool item_craft_is_eatable(const std::string &subname)
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bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "cooked_rat")
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return true;
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@ -144,7 +147,7 @@ bool item_craft_is_eatable(const std::string &subname)
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return false;
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}
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s16 item_craft_eat_hp_change(const std::string &subname)
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s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "cooked_rat")
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return 6; // 3 hearts
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