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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#include "serverobject.h"
#include "content_sao.h"
bool item_material_is_cookable(content_t content)
bool item_material_is_cookable(content_t content, IGameDef *gamedef)
{
if(content == CONTENT_TREE)
return true;
@ -34,18 +34,20 @@ bool item_material_is_cookable(content_t content)
return false;
}
InventoryItem* item_material_create_cook_result(content_t content)
InventoryItem* item_material_create_cook_result(content_t content,
IGameDef *gamedef)
{
if(content == CONTENT_TREE)
return new CraftItem("lump_of_coal", 1);
return new CraftItem(gamedef, "lump_of_coal", 1);
else if(content == CONTENT_COBBLE)
return new MaterialItem(CONTENT_STONE, 1);
return new MaterialItem(gamedef, CONTENT_STONE, 1);
else if(content == CONTENT_SAND)
return new MaterialItem(CONTENT_GLASS, 1);
return new MaterialItem(gamedef, CONTENT_GLASS, 1);
return NULL;
}
std::string item_craft_get_image_name(const std::string &subname)
std::string item_craft_get_image_name(const std::string &subname,
IGameDef *gamedef)
{
if(subname == "Stick")
return "stick.png";
@ -103,7 +105,7 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
return NULL;
}
s16 item_craft_get_drop_count(const std::string &subname)
s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
{
if(subname == "rat" || subname == "firefly" || subname == "testobject1")
return 1;
@ -111,7 +113,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
return -1;
}
bool item_craft_is_cookable(const std::string &subname)
bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
return true;
@ -119,21 +121,22 @@ bool item_craft_is_cookable(const std::string &subname)
return false;
}
InventoryItem* item_craft_create_cook_result(const std::string &subname)
InventoryItem* item_craft_create_cook_result(const std::string &subname,
IGameDef *gamedef)
{
if(subname == "lump_of_iron")
return new CraftItem("steel_ingot", 1);
return new CraftItem(gamedef, "steel_ingot", 1);
else if(subname == "lump_of_clay")
return new CraftItem("clay_brick", 1);
return new CraftItem(gamedef, "clay_brick", 1);
else if(subname == "rat")
return new CraftItem("cooked_rat", 1);
return new CraftItem(gamedef, "cooked_rat", 1);
else if(subname == "cooked_rat")
return new CraftItem("scorched_stuff", 1);
return new CraftItem(gamedef, "scorched_stuff", 1);
return NULL;
}
bool item_craft_is_eatable(const std::string &subname)
bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return true;
@ -144,7 +147,7 @@ bool item_craft_is_eatable(const std::string &subname)
return false;
}
s16 item_craft_eat_hp_change(const std::string &subname)
s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return 6; // 3 hearts