1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-05 19:31:04 +00:00

Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -115,7 +115,7 @@ struct SmoothTranslator
class TestCAO : public ClientActiveObject
{
public:
TestCAO();
TestCAO(IGameDef *gamedef);
virtual ~TestCAO();
u8 getType() const
@ -123,9 +123,9 @@ public:
return ACTIVEOBJECT_TYPE_TEST;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -147,7 +147,7 @@ private:
class ItemCAO : public ClientActiveObject
{
public:
ItemCAO();
ItemCAO(IGameDef *gamedef);
virtual ~ItemCAO();
u8 getType() const
@ -155,9 +155,9 @@ public:
return ACTIVEOBJECT_TYPE_ITEM;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -188,7 +188,7 @@ private:
class RatCAO : public ClientActiveObject
{
public:
RatCAO();
RatCAO(IGameDef *gamedef);
virtual ~RatCAO();
u8 getType() const
@ -196,9 +196,9 @@ public:
return ACTIVEOBJECT_TYPE_RAT;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -231,7 +231,7 @@ private:
class Oerkki1CAO : public ClientActiveObject
{
public:
Oerkki1CAO();
Oerkki1CAO(IGameDef *gamedef);
virtual ~Oerkki1CAO();
u8 getType() const
@ -239,9 +239,9 @@ public:
return ACTIVEOBJECT_TYPE_OERKKI1;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -280,7 +280,7 @@ private:
class FireflyCAO : public ClientActiveObject
{
public:
FireflyCAO();
FireflyCAO(IGameDef *gamedef);
virtual ~FireflyCAO();
u8 getType() const
@ -288,9 +288,9 @@ public:
return ACTIVEOBJECT_TYPE_FIREFLY;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -322,7 +322,7 @@ private:
class MobV2CAO : public ClientActiveObject
{
public:
MobV2CAO();
MobV2CAO(IGameDef *gamedef);
virtual ~MobV2CAO();
u8 getType() const
@ -330,9 +330,9 @@ public:
return ACTIVEOBJECT_TYPE_MOBV2;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@ -396,7 +396,7 @@ struct LuaEntityProperties;
class LuaEntityCAO : public ClientActiveObject
{
public:
LuaEntityCAO();
LuaEntityCAO(IGameDef *gamedef);
virtual ~LuaEntityCAO();
u8 getType() const
@ -404,9 +404,9 @@ public:
return ACTIVEOBJECT_TYPE_LUAENTITY;
}
static ClientActiveObject* create();
static ClientActiveObject* create(IGameDef *gamedef);
void addToScene(scene::ISceneManager *smgr);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();