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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -30,10 +30,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
*/
// Prototype
TestCAO proto_TestCAO;
TestCAO proto_TestCAO(NULL);
TestCAO::TestCAO():
ClientActiveObject(0),
TestCAO::TestCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
@ -44,12 +44,12 @@ TestCAO::~TestCAO()
{
}
ClientActiveObject* TestCAO::create()
ClientActiveObject* TestCAO::create(IGameDef *gamedef)
{
return new TestCAO();
return new TestCAO(gamedef);
}
void TestCAO::addToScene(scene::ISceneManager *smgr)
void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -146,10 +146,10 @@ void TestCAO::processMessage(const std::string &data)
#include "inventory.h"
// Prototype
ItemCAO proto_ItemCAO;
ItemCAO proto_ItemCAO(NULL);
ItemCAO::ItemCAO():
ClientActiveObject(0),
ItemCAO::ItemCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
@ -161,12 +161,12 @@ ItemCAO::~ItemCAO()
{
}
ClientActiveObject* ItemCAO::create()
ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
{
return new ItemCAO();
return new ItemCAO(gamedef);
}
void ItemCAO::addToScene(scene::ISceneManager *smgr)
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -218,13 +218,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
video::ITexture *texture = NULL;
try{
InventoryItem *item = NULL;
item = InventoryItem::deSerialize(is);
item = InventoryItem::deSerialize(is, m_gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
if(item)
{
texture = item->getImage();
texture = item->getImage(tsrc);
delete item;
}
}
@ -327,10 +327,10 @@ void ItemCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
RatCAO proto_RatCAO;
RatCAO proto_RatCAO(NULL);
RatCAO::RatCAO():
ClientActiveObject(0),
RatCAO::RatCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -343,12 +343,12 @@ RatCAO::~RatCAO()
{
}
ClientActiveObject* RatCAO::create()
ClientActiveObject* RatCAO::create(IGameDef *gamedef)
{
return new RatCAO();
return new RatCAO(gamedef);
}
void RatCAO::addToScene(scene::ISceneManager *smgr)
void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -473,10 +473,10 @@ void RatCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
Oerkki1CAO proto_Oerkki1CAO;
Oerkki1CAO proto_Oerkki1CAO(NULL);
Oerkki1CAO::Oerkki1CAO():
ClientActiveObject(0),
Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -491,12 +491,12 @@ Oerkki1CAO::~Oerkki1CAO()
{
}
ClientActiveObject* Oerkki1CAO::create()
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
{
return new Oerkki1CAO();
return new Oerkki1CAO(gamedef);
}
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -712,10 +712,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
*/
// Prototype
FireflyCAO proto_FireflyCAO;
FireflyCAO proto_FireflyCAO(NULL);
FireflyCAO::FireflyCAO():
ClientActiveObject(0),
FireflyCAO::FireflyCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -728,12 +728,12 @@ FireflyCAO::~FireflyCAO()
{
}
ClientActiveObject* FireflyCAO::create()
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
{
return new FireflyCAO();
return new FireflyCAO(gamedef);
}
void FireflyCAO::addToScene(scene::ISceneManager *smgr)
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -856,10 +856,10 @@ void FireflyCAO::initialize(const std::string &data)
*/
// Prototype
MobV2CAO proto_MobV2CAO;
MobV2CAO proto_MobV2CAO(NULL);
MobV2CAO::MobV2CAO():
ClientActiveObject(0),
MobV2CAO::MobV2CAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -888,12 +888,12 @@ MobV2CAO::~MobV2CAO()
delete m_properties;
}
ClientActiveObject* MobV2CAO::create()
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
{
return new MobV2CAO();
return new MobV2CAO(gamedef);
}
void MobV2CAO::addToScene(scene::ISceneManager *smgr)
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@ -905,7 +905,7 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@ -1271,10 +1271,10 @@ void MobV2CAO::setLooks(const std::string &looks)
#include "luaentity_common.h"
// Prototype
LuaEntityCAO proto_LuaEntityCAO;
LuaEntityCAO proto_LuaEntityCAO(NULL);
LuaEntityCAO::LuaEntityCAO():
ClientActiveObject(0),
LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_spritenode(NULL),
@ -1290,12 +1290,12 @@ LuaEntityCAO::~LuaEntityCAO()
delete m_prop;
}
ClientActiveObject* LuaEntityCAO::create()
ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
{
return new LuaEntityCAO();
return new LuaEntityCAO(gamedef);
}
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
{
if(m_meshnode != NULL || m_spritenode != NULL)
return;
@ -1310,7 +1310,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
if(m_prop->textures.size() >= 1)
texturestring = m_prop->textures[0];
m_spritenode->setMaterialTexture(0,
g_texturesource->getTextureRaw(texturestring));
tsrc->getTextureRaw(texturestring));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@ -1389,7 +1389,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() > i)
texturestring = m_prop->textures[i];
AtlasPointer ap = g_texturesource->getTexture(texturestring);
AtlasPointer ap = tsrc->getTexture(texturestring);
// Get the tile texture and atlas transformation
video::ITexture* atlas = ap.atlas;