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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -26,8 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ClientActiveObject
*/
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
ActiveObject(id),
m_gamedef(gamedef)
{
}
@ -36,7 +37,7 @@ ClientActiveObject::~ClientActiveObject()
removeFromScene();
}
ClientActiveObject* ClientActiveObject::create(u8 type)
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
{
// Find factory function
core::map<u16, Factory>::Node *n;
@ -50,7 +51,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type)
}
Factory f = n->getValue();
ClientActiveObject *object = (*f)();
ClientActiveObject *object = (*f)(gamedef);
return object;
}