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Create framework for getting rid of global definitions of node/tool/item/whatever types

This commit is contained in:
Perttu Ahola 2011-11-14 00:19:48 +02:00
parent 5fc791ac9a
commit abceeee92f
60 changed files with 1017 additions and 743 deletions

View file

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class LocalPlayer;
class MapDrawControl;
class ExtrudedSpriteSceneNode;
class ITextureSource;
/*
Client camera class, manages the player and camera scene nodes, the viewing distance
@ -115,7 +116,7 @@ public:
void updateSettings();
// Replace the wielded item mesh
void wield(const InventoryItem* item);
void wield(const InventoryItem* item, ITextureSource *tsrc);
// Start digging animation
// Pass 0 for left click, 1 for right click