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Create framework for getting rid of global definitions of node/tool/item/whatever types
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60 changed files with 1017 additions and 743 deletions
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@ -449,7 +449,7 @@ void Camera::updateSettings()
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m_wanted_frametime = 1.0 / wanted_fps;
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}
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void Camera::wield(const InventoryItem* item)
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void Camera::wield(const InventoryItem* item, ITextureSource *tsrc)
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{
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if (item != NULL)
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{
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@ -472,7 +472,7 @@ void Camera::wield(const InventoryItem* item)
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// If that failed, make an extruded sprite.
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if (!isCube)
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{
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m_wieldnode->setSprite(item->getImageRaw());
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m_wieldnode->setSprite(item->getImageRaw(tsrc));
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m_wieldnode->setScale(v3f(40));
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}
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