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stuff
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16 changed files with 137 additions and 224 deletions
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@ -117,12 +117,12 @@ public:
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//! updates the absolute position based on the relative and the parents position
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void updateAbsolutePosition() override;
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//! Sets the transition time in seconds (note: This needs to enable joints, and setJointmode maybe set to 2)
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//! Sets the transition time in seconds (note: This needs to enable joints)
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//! you must call animateJoints(), or the mesh will not animate
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void setTransitionTime(f32 Time) override;
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//! updates the joint positions of this mesh
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void animateJoints(bool CalculateAbsolutePositions = true) override;
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void animateJoints() override;
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//! render mesh ignoring its transformation. Used with ragdolls. (culling is unaffected)
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void setRenderFromIdentity(bool On) override;
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