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This commit is contained in:
Lars Mueller 2025-01-16 17:13:59 +01:00
parent 769c472ceb
commit abc2e54c07
16 changed files with 137 additions and 224 deletions

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@ -117,12 +117,12 @@ public:
//! updates the absolute position based on the relative and the parents position
void updateAbsolutePosition() override;
//! Sets the transition time in seconds (note: This needs to enable joints, and setJointmode maybe set to 2)
//! Sets the transition time in seconds (note: This needs to enable joints)
//! you must call animateJoints(), or the mesh will not animate
void setTransitionTime(f32 Time) override;
//! updates the joint positions of this mesh
void animateJoints(bool CalculateAbsolutePositions = true) override;
void animateJoints() override;
//! render mesh ignoring its transformation. Used with ragdolls. (culling is unaffected)
void setRenderFromIdentity(bool On) override;