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This commit is contained in:
Lars Mueller 2025-01-16 17:13:59 +01:00
parent 769c472ceb
commit abc2e54c07
16 changed files with 137 additions and 224 deletions

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@ -135,7 +135,7 @@ public:
//! animates the joints in the mesh based on the current frame.
/** Also takes in to account transitions. */
virtual void animateJoints(bool CalculateAbsolutePositions = true) = 0;
virtual void animateJoints() = 0;
//! render mesh ignoring its transformation.
/** Culling is unaffected. */