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16 changed files with 137 additions and 224 deletions
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@ -135,7 +135,7 @@ public:
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//! animates the joints in the mesh based on the current frame.
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/** Also takes in to account transitions. */
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virtual void animateJoints(bool CalculateAbsolutePositions = true) = 0;
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virtual void animateJoints() = 0;
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//! render mesh ignoring its transformation.
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/** Culling is unaffected. */
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