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Convert axisAlignedCollision
tests to Catch2
This commit is contained in:
parent
cc65c8bd70
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1 changed files with 184 additions and 137 deletions
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@ -3,11 +3,15 @@
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "test.h"
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#include "catch.h"
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#include "collision.h"
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#include "dummymap.h"
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#include "environment.h"
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#include "irrlicht_changes/printing.h"
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#include "irrlichttypes.h"
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#include "collision.h"
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const double EPSILON = 0.001;
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class TestCollision : public TestBase {
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public:
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@ -16,7 +20,6 @@ public:
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void runTests(IGameDef *gamedef);
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void testAxisAlignedCollision();
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void testCollisionMoveSimple(IGameDef *gamedef);
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};
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@ -24,7 +27,6 @@ static TestCollision g_test_instance;
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void TestCollision::runTests(IGameDef *gamedef)
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{
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TEST(testAxisAlignedCollision);
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TEST(testCollisionMoveSimple, gamedef);
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}
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@ -60,149 +62,194 @@ namespace {
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UASSERTEQ_F(va.X, ve.X); UASSERTEQ_F(va.Y, ve.Y); UASSERTEQ_F(va.Z, ve.Z); \
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} while (0)
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#define fpos(x,y,z) (BS * v3f(x, y, z))
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////////////////////////////////////////////////////////////////////////////////
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void TestCollision::testAxisAlignedCollision()
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TEST_CASE("Test axis aligned collision with unit cube.", "[collision]")
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{
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for (s16 bx = -3; bx <= 3; bx++)
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for (s16 by = -3; by <= 3; by++)
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for (s16 bz = -3; bz <= 3; bz++) {
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// X-
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by, bz, bx-1, by+1, bz+1);
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v3f v(1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 1.000) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by, bz, bx-1, by+1, bz+1);
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v3f v(-1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by+1.5, bz, bx-1, by+2.5, bz+1);
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v3f v(1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by-1.5, bz, bx-1.5, by+0.5, bz+1);
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v3f v(0.5, 0.1, 0);
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f32 dtime = 3.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 3.000) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx-2, by-1.5, bz, bx-1.5, by+0.5, bz+1);
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v3f v(0.5, 0.1, 0);
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f32 dtime = 3.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 3.000) < 0.001);
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}
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f32 bx = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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f32 by = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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f32 bz = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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// X+
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by, bz, bx+3, by+1, bz+1);
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v3f v(-1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 1.000) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by, bz, bx+3, by+1, bz+1);
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v3f v(1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by, bz+1.5, bx+3, by+1, bz+3.5);
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v3f v(-1, 0, 0);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == -1);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by-1.5, bz, bx+2.5, by-0.5, bz+1);
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v3f v(-0.5, 0.2, 0); // 0.200000003 precisely
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f32 dtime = 2.51f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1); // Y, not X!
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UASSERT(fabs(dtime - 2.500) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+1, by+1, bz+1);
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aabb3f m(bx+2, by-1.5, bz, bx+2.5, by-0.5, bz+1);
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v3f v(-0.5, 0.3, 0); // 0.300000012 precisely
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f32 dtime = 2.1f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 2.000) < 0.001);
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}
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INFO("Testing with static cube at (" << bx << ", " << by << ", " << bz << ").");
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// TODO: Y-, Y+, Z-, Z+
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aabb3f s{bx, by, bz, bx+1.0f, by+1.0f, bz+1.0f};
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// misc
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx+2.3, by+2.29, bz+2.29, bx+4.2, by+4.2, bz+4.2);
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v3f v(-1./3, -1./3, -1./3);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 0.9) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx+2.29, by+2.3, bz+2.29, bx+4.2, by+4.2, bz+4.2);
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v3f v(-1./3, -1./3, -1./3);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1);
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UASSERT(fabs(dtime - 0.9) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx+2.29, by+2.29, bz+2.3, bx+4.2, by+4.2, bz+4.2);
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v3f v(-1./3, -1./3, -1./3);
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f32 dtime = 1.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 2);
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UASSERT(fabs(dtime - 0.9) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.3, by-2.29, bz-2.29);
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v3f v(1./7, 1./7, 1./7);
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f32 dtime = 17.1f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 0);
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UASSERT(fabs(dtime - 16.1) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.29, by-2.3, bz-2.29);
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v3f v(1./7, 1./7, 1./7);
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f32 dtime = 17.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 1);
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UASSERT(fabs(dtime - 16.1) < 0.001);
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}
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{
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aabb3f s(bx, by, bz, bx+2, by+2, bz+2);
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aabb3f m(bx-4.2, by-4.2, bz-4.2, bx-2.29, by-2.29, bz-2.3);
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v3f v(1./7, 1./7, 1./7);
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f32 dtime = 17.0f;
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UASSERT(axisAlignedCollision(s, m, v, &dtime) == 2);
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UASSERT(fabs(dtime - 16.1) < 0.001);
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}
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// The following set of tests is for boxes translated in the -X direction
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// from the static cube, possibly with additional offsets.
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SECTION("Given a unit cube translated by -2 units on the x-axis, "
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"when it moves 1 unit per step in the +x direction for 1 step, "
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"then it should collide on the X axis within epsilon of 1 step.")
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{
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aabb3f m{bx-2.0f, by, bz, bx-1.0f, by+1.0f, bz+1.0f};
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f32 dtime = 1.0f;
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CHECK(0 == axisAlignedCollision(s, m, v3f{1.0f, 0.0f, 0.0f}, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 1.0) < EPSILON);
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}
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SECTION("Given a unit cube translated by -2 units on the x-axis, "
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"when it moves 1 unit per step in the -x direction for 1 step, "
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"then it should never collide.")
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{
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aabb3f m{bx-2.0f, by, bz, bx-1.0f, by+1.0f, bz+1.0f};
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f32 dtime = 1.0f;
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CHECK(-1 == axisAlignedCollision(s, m, v3f{-1.0f, 0.0f, 0.0f}, &dtime));
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}
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SECTION("Given a unit cube translated by -2 units on the x-axis "
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"and 1.5 units on the y-axis, "
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"when it moves 1 unit per step in the +x direction for 1 step, "
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"then it should never collide.")
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{
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aabb3f m{bx-2.0f, by+1.5f, bz, bx-1.0f, by+2.5f, bz+1.0f};
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f32 dtime = 1.0f;
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CHECK(-1 == axisAlignedCollision(s, m, v3f{1.0f, 0.0f, 0.0f}, &dtime));
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}
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SECTION("Given a 0.5x2x1 cube translated by -2 units on the x-axis "
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"and -1.5 units on the y-axis, "
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"when it moves 0.5 units per step in the +x direction "
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"and 0.1 units per step in the +y direction for 3 steps, "
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"then it should collide on the X axis within epsilon of 3 steps.")
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{
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aabb3f m{bx-2.0f, by-1.5f, bz, bx-1.5f, by+0.5f, bz+1.0f};
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f32 dtime = 3.0f;
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CHECK(0 == axisAlignedCollision(s, m, v3f{0.5f, 0.1f, 0}, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 3.0) < EPSILON);
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}
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// The following set of tests is for boxes translated in the +X direction
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// from the static cube, possibly with additional offsets. They are not
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// all mirror images of the tests for the -X direction.
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SECTION("Given a unit cube translated by +2 units on the x-axis, "
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"when it moves 1 unit per step in the -x direction for 1 step, "
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"then it should collide on the X axis within epsilon of 1 step.")
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{
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aabb3f m{bx+2.0f, by, bz, bx+3.0f, by+1.0f, bz+1.0f};
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f32 dtime = 1.0f;
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CHECK(0 == axisAlignedCollision(s, m, v3f{-1.0f, 0.0f, 0.0f}, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 1.0) < EPSILON);
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}
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SECTION("Given a unit cube translated by +2 units on the x-axis, "
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"when it moves 1 unit per step in the +x direction for 1 step, "
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"then it should never collide.")
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{
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aabb3f m{bx+2.0f, by, bz, bx+3.0f, by+1.0f, bz+1.0f};
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f32 dtime = 1.0f;
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CHECK(-1 == axisAlignedCollision(s, m, v3f{1.0f, 0.0f, 0.0f}, &dtime));
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}
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SECTION("Given a unit cube translated by +2 units on the x-axis "
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"and 1.5 units on the z-axis, "
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"when it moves 1 unit per step in the -x direction for 1 step, "
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"then it should never collide.")
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{
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aabb3f m{bx+2.0f, by, bz+1.5f, bx+3.0f, by+1.0f, bz+3.5f};
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f32 dtime = 1.0f;
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CHECK(-1 == axisAlignedCollision(s, m, v3f{-1.0f, 0.0f, 0.0f}, &dtime));
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}
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SECTION("Given a 0.5x1x1 cube translated by +2 units on the x-axis "
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"and -1.5 units on the y-axis, "
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"when it moves 0.5 units per step in the -x direction "
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"and 0.2 units per step in the +y direction for 3 steps, "
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"then it should collide on the Y axis within epsilon of 2.5 steps.")
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{
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// This test is interesting because the Y-faces are the first to collide.
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aabb3f m{bx+2.0f, by-1.5f, bz, bx+2.5f, by-0.5f, bz+1.0f};
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f32 dtime = 2.51f;
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// y velocity is 0.200000003 precisely
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CHECK(1 == axisAlignedCollision(s, m, v3f{-0.5f, 0.2f, 0}, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 2.5) < EPSILON);
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}
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SECTION("Given a 0.5x1x1 cube translated by +2 units on the x-axis "
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"and -1.5 units on the y-axis, "
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"when it moves 0.5 units per step in the -x direction "
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"and 0.3 units per step in the +y direction for 3 steps, "
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"then it should collide on the X axis within epsilon of 2.0 steps.")
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{
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aabb3f m{bx+2.0f, by-1.5f, bz, bx+2.5f, by-0.5f, bz+1.0f};
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f32 dtime = 2.1f;
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// y velocity is 0.300000012 precisely
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CHECK(0 == axisAlignedCollision(s, m, v3f{-0.5f, 0.3f, 0}, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 2.0) < EPSILON);
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}
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}
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TEST_CASE("Test axis aligned collision with 2x2x2 cube.", "[collision]")
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{
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f32 bx = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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f32 by = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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f32 bz = GENERATE(-3.0f, -2.0f, -1.0f, 0.0f, 1.0f, 2.0f, 3.0f);
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INFO("Testing with static cube at (" << bx << ", " << by << ", " << bz << ").");
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aabb3f s{bx, by, bz, bx+2.0f, by+2.0f, bz+2.0f};
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// The following set of tests checks small floating point offsets
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// colliding at the corner of two boxes, to ensure the function under
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// test can detect which axis collided first.
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SECTION("Collides on X axis near (+X,+Y,+Z) corner.")
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{
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aabb3f m{bx+2.3f, by+2.29f, bz+2.29f, bx+4.2f, by+4.2f, bz+4.2f};
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v3f v{-1.0f/3.0f, -1.0f/3.0f, -1.0/3.0f};
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f32 dtime = 1.0f;
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CHECK(0 == axisAlignedCollision(s, m, v, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 0.9) < EPSILON);
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}
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SECTION("Collides on Y axis near (+X,+Y,+Z) corner.")
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{
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aabb3f m{bx+2.29f, by+2.3f, bz+2.29f, bx+4.2f, by+4.2f, bz+4.2f};
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v3f v{-1.0f/3.0f, -1.0f/3.0f, -1.0/3.0f};
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f32 dtime = 1.0f;
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CHECK(1 == axisAlignedCollision(s, m, v, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 0.9) < EPSILON);
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}
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SECTION("Collides on Z axis near (+X,+Y,+Z) corner.")
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{
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aabb3f m{bx+2.29f, by+2.29f, bz+2.3f, bx+4.2f, by+4.2f, bz+4.2f};
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v3f v{-1.0f/3.0f, -1.0f/3.0f, -1.0/3.0f};
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f32 dtime = 1.0f;
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CHECK(2 == axisAlignedCollision(s, m, v, &dtime));
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CHECK(std::fabs(static_cast<double>(dtime) - 0.9) < EPSILON);
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}
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SECTION("Collides on X axis near (-X,-Y,-Z) corner.")
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{
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aabb3f m{bx-4.2f, by-4.2f, bz-4.2f, bx-2.3f, by-2.29f, bz-2.29f};
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v3f v{1.0f/7.0f, 1.0f/7.0f, 1.0/7.0f};
|
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f32 dtime = 17.0f;
|
||||
CHECK(0 == axisAlignedCollision(s, m, v, &dtime));
|
||||
CHECK(std::fabs(static_cast<double>(dtime) - 16.1) < EPSILON);
|
||||
}
|
||||
|
||||
SECTION("Collides on Y axis near (-X,-Y,-Z) corner.")
|
||||
{
|
||||
aabb3f m{bx-4.2f, by-4.2f, bz-4.2f, bx-2.29f, by-2.3f, bz-2.29f};
|
||||
v3f v{1.0f/7.0f, 1.0f/7.0f, 1.0/7.0f};
|
||||
f32 dtime = 17.0f;
|
||||
CHECK(1 == axisAlignedCollision(s, m, v, &dtime));
|
||||
CHECK(std::fabs(static_cast<double>(dtime) - 16.1) < EPSILON);
|
||||
}
|
||||
|
||||
SECTION("Collides on Z axis near (-X,-Y,-Z) corner.")
|
||||
{
|
||||
aabb3f m{bx-4.2f, by-4.2f, bz-4.2f, bx-2.29f, by-2.29f, bz-2.3f};
|
||||
v3f v{1.0f/7.0f, 1.0f/7.0f, 1.0/7.0f};
|
||||
f32 dtime = 17.0f;
|
||||
CHECK(2 == axisAlignedCollision(s, m, v, &dtime));
|
||||
CHECK(std::fabs(static_cast<double>(dtime) - 16.1) < EPSILON);
|
||||
}
|
||||
}
|
||||
|
||||
#define fpos(x,y,z) (BS * v3f(x, y, z))
|
||||
|
||||
void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue