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Display background & moving progress bar on shutdown screen (#14597)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
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commit
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3 changed files with 31 additions and 21 deletions
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@ -790,7 +790,7 @@ protected:
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// Misc
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void showOverlayMessage(const char *msg, float dtime, int percent,
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bool draw_clouds = true);
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float *indef_pos = nullptr);
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inline bool fogEnabled()
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{
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@ -966,6 +966,8 @@ private:
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#ifdef __ANDROID__
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bool m_android_chat_open;
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#endif
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float m_shutdown_progress = 0.0f;
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};
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Game::Game() :
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@ -1245,7 +1247,9 @@ void Game::shutdown()
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if (g_touchscreengui)
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g_touchscreengui->hide();
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showOverlayMessage(N_("Shutting down..."), 0, 0, false);
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// only if the shutdown progress bar isn't shown yet
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if (m_shutdown_progress == 0.0f)
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showOverlayMessage(N_("Shutting down..."), 0, 0);
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if (clouds)
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clouds->drop();
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@ -1297,7 +1301,7 @@ void Game::shutdown()
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m_rendering_engine->run();
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f32 dtime;
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fps_control.limit(device, &dtime);
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showOverlayMessage(N_("Shutting down..."), dtime, 0, false);
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showOverlayMessage(N_("Shutting down..."), dtime, 0, &m_shutdown_progress);
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}
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stop_thread->rethrow();
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@ -1429,7 +1433,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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if (success)
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showOverlayMessage(N_("Creating server..."), dtime, 5);
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else
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showOverlayMessage(N_("Shutting down..."), dtime, 0, false);
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showOverlayMessage(N_("Shutting down..."), dtime, 0, &m_shutdown_progress);
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}
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start_thread->rethrow();
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@ -4366,10 +4370,10 @@ void Game::drawScene(ProfilerGraph *graph, RunStats *stats)
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Misc
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****************************************************************************/
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_sky)
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, float *indef_pos)
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{
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m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
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dtime, percent, draw_sky);
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dtime, percent, indef_pos);
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}
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void Game::settingChangedCallback(const std::string &setting_name, void *data)
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