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https://github.com/luanti-org/luanti.git
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added dedicated server build without irrlicht
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parent
0ca9423b8b
commit
ab7477c4c3
19 changed files with 669 additions and 125 deletions
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@ -88,11 +88,6 @@ public:
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class MapBlock : public NodeContainer
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{
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public:
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//scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
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scene::SMesh *mesh;
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JMutex mesh_mutex;
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MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false);
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~MapBlock();
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@ -131,7 +126,7 @@ public:
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{
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changed = true;
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}
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#ifndef SERVER
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void setMeshExpired(bool expired)
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{
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m_mesh_expired = expired;
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@ -141,7 +136,7 @@ public:
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{
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return m_mesh_expired;
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}
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#endif
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v3s16 getPos()
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{
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return m_pos;
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@ -273,10 +268,6 @@ public:
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setNode(x0+x, y0+y, z0+z, node);
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}
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static void makeFastFace(TileSpec tile, u8 light, v3f p,
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v3s16 dir, v3f scale, v3f posRelative_f,
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core::array<FastFace> &dest);
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
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v3s16 face_dir);
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@ -288,6 +279,11 @@ public:
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face_dir);
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}
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#ifndef SERVER
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static void makeFastFace(TileSpec tile, u8 light, v3f p,
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v3s16 dir, v3f scale, v3f posRelative_f,
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core::array<FastFace> &dest);
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TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir);
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u8 getNodeContent(v3s16 p, MapNode mn);
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@ -311,6 +307,7 @@ public:
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/*void updateMesh(s32 daynight_i);
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// Updates all DAYNIGHT_CACHE_COUNT meshes
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void updateMeshes(s32 first_i=0);*/
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#endif // !SERVER
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bool propagateSunlight(core::map<v3s16, bool> & light_sources);
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@ -388,7 +385,8 @@ public:
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{
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return m_objects.getCount();
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}
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#ifndef SERVER
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/*
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Methods for setting temporary modifications to nodes for
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drawing
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@ -406,6 +404,7 @@ public:
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{
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m_temp_mods.clear();
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}
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#endif
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/*
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Day-night lighting difference
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@ -431,6 +430,16 @@ public:
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void deSerialize(std::istream &is, u8 version);
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/*
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Public member variables
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*/
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#ifndef SERVER
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//scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
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scene::SMesh *mesh;
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JMutex mesh_mutex;
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#endif
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private:
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/*
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@ -468,19 +477,22 @@ private:
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/*
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Used for some initial lighting stuff.
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At least /has been/ used. 8)
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It's probably useless now.
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*/
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bool is_underground;
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bool m_mesh_expired;
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// Whether day and night lighting differs
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bool m_day_night_differs;
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MapBlockObjectList m_objects;
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#ifndef SERVER
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bool m_mesh_expired;
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// Temporary modifications to nodes
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// These are only used when drawing
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core::map<v3s16, NodeMod> m_temp_mods;
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#endif
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};
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inline bool blockpos_over_limit(v3s16 p)
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