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added dedicated server build without irrlicht

This commit is contained in:
Perttu Ahola 2010-12-19 19:11:05 +02:00
parent 0ca9423b8b
commit ab7477c4c3
19 changed files with 669 additions and 125 deletions

View file

@ -376,13 +376,15 @@ public:
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);
#ifndef SERVER
void expireMeshes(bool only_daynight_diffed);
/*
Updates the faces of the given block and blocks on the
leading edge.
*/
void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
void expireMeshes(bool only_daynight_diffed);
#endif
/*
Takes the blocks at the trailing edges into account
@ -535,6 +537,8 @@ private:
bool m_map_saving_enabled;
};
#ifndef SERVER
class Client;
class ClientMap : public Map, public scene::ISceneNode
@ -542,6 +546,9 @@ class ClientMap : public Map, public scene::ISceneNode
public:
ClientMap(
Client *client,
JMutex &range_mutex,
s16 &viewing_range_nodes,
bool &viewing_range_all,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
@ -600,8 +607,14 @@ private:
// This is the master heightmap mesh
scene::SMesh *mesh;
JMutex mesh_mutex;
JMutex &m_range_mutex;
s16 &m_viewing_range_nodes;
bool &m_viewing_range_all;
};
#endif
class MapVoxelManipulator : public VoxelManipulator
{
public: