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Fix LuaEntitySAO::getClientInitializationData() and bump the related version
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2 changed files with 4 additions and 4 deletions
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@ -567,10 +567,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string LuaEntitySAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, 0); // version
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writeU8(os, 1); // version
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os<<serializeString(""); // name
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writeS16(os, getId()); //id
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writeU8(os, 0); // is_player
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writeS16(os, getId()); //id
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writeV3F1000(os, m_base_position);
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writeF1000(os, m_yaw);
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writeS16(os, m_hp);
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@ -965,7 +965,7 @@ bool PlayerSAO::unlimitedTransferDistance() const
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std::string PlayerSAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, 0); // version
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writeU8(os, 1); // version
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os<<serializeString(m_player->getName()); // name
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writeU8(os, 1); // is_player
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writeS16(os, getId()); //id
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