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Fix LuaEntitySAO::getClientInitializationData() and bump the related version

This commit is contained in:
Perttu Ahola 2012-11-26 09:10:27 +02:00
parent d67004a3be
commit ab507f83e2
2 changed files with 4 additions and 4 deletions

View file

@ -567,10 +567,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
writeU8(os, 0); // version
writeU8(os, 1); // version
os<<serializeString(""); // name
writeS16(os, getId()); //id
writeU8(os, 0); // is_player
writeS16(os, getId()); //id
writeV3F1000(os, m_base_position);
writeF1000(os, m_yaw);
writeS16(os, m_hp);
@ -965,7 +965,7 @@ bool PlayerSAO::unlimitedTransferDistance() const
std::string PlayerSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
writeU8(os, 0); // version
writeU8(os, 1); // version
os<<serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); //id