1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

View file

@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
struct LuaState;
typedef struct lua_State lua_State;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
@ -52,7 +50,9 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
//struct HudElement;
//struct HudElement; ?????????
class ScriptApi;
class ServerError : public std::exception
{
@ -384,7 +384,7 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
std::list<PlayerInfo> getPlayerInfo();
//std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called
void setTimeOfDay(u32 time)
@ -492,8 +492,8 @@ public:
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }
// Envlock and conlock should be locked when using scriptapi
ScriptApi *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
@ -746,7 +746,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
ScriptApi *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;