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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_TYPES_H_
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#define LUA_TYPES_H_
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#include <iostream>
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#include <map>
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#include <vector>
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#include "irrlichttypes_bloated.h"
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#include "porting.h"
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#include "map.h"
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extern "C" {
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#include <lua.h>
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}
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std::string getstringfield_default (lua_State *L, int table,
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const char *fieldname, const std::string &default_);
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bool getboolfield_default(lua_State *L, int table,
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const char *fieldname, bool default_);
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float getfloatfield_default(lua_State *L, int table,
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const char *fieldname, float default_);
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int getintfield_default (lua_State *L, int table,
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const char *fieldname, int default_);
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bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, int &result);
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void read_groups (lua_State *L, int index,
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std::map<std::string, int> &result);
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bool getboolfield(lua_State *L, int table,
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const char *fieldname, bool &result);
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bool getfloatfield(lua_State *L, int table,
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const char *fieldname, float &result);
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u32 getflagsfield(lua_State *L, int table,
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const char *fieldname, FlagDesc *flagdesc);
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std::string checkstringfield(lua_State *L, int table,
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const char *fieldname);
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void setintfield(lua_State *L, int table,
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const char *fieldname, int value);
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void setfloatfield(lua_State *L, int table,
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const char *fieldname, float value);
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void setboolfield(lua_State *L, int table,
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const char *fieldname, bool value);
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v3f checkFloatPos (lua_State *L, int index);
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v3f check_v3f (lua_State *L, int index);
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v3s16 check_v3s16 (lua_State *L, int index);
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v3f read_v3f (lua_State *L, int index);
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v2f read_v2f (lua_State *L, int index);
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v2s16 read_v2s16 (lua_State *L, int index);
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video::SColor readARGB8 (lua_State *L, int index);
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aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
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v3s16 read_v3s16 (lua_State *L, int index);
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std::vector<aabb3f>
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read_aabb3f_vector (lua_State *L, int index, f32 scale);
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void push_v3s16 (lua_State *L, v3s16 p);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
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void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
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#endif /* LUA_TYPES_H_ */
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