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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_nodetimer.h"
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#include "map.h"
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int NodeTimerRef::gc_object(lua_State *L) {
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NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(NodeTimerRef**)ud; // unbox pointer
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}
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int NodeTimerRef::l_set(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = luaL_checknumber(L,2);
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f32 e = luaL_checknumber(L,3);
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env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
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return 0;
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}
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int NodeTimerRef::l_start(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = luaL_checknumber(L,2);
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env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
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return 0;
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}
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int NodeTimerRef::l_stop(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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env->getMap().removeNodeTimer(o->m_p);
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return 0;
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}
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int NodeTimerRef::l_is_started(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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lua_pushboolean(L,(t.timeout != 0));
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return 1;
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}
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int NodeTimerRef::l_get_timeout(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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lua_pushnumber(L,t.timeout);
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return 1;
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}
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int NodeTimerRef::l_get_elapsed(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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lua_pushnumber(L,t.elapsed);
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return 1;
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}
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NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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NodeTimerRef::~NodeTimerRef()
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{
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}
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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{
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NodeTimerRef *o = new NodeTimerRef(p, env);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void NodeTimerRef::set_null(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, -1);
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o->m_env = NULL;
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}
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void NodeTimerRef::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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const char NodeTimerRef::className[] = "NodeTimerRef";
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const luaL_reg NodeTimerRef::methods[] = {
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luamethod(NodeTimerRef, start),
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luamethod(NodeTimerRef, set),
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luamethod(NodeTimerRef, stop),
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luamethod(NodeTimerRef, is_started),
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luamethod(NodeTimerRef, get_timeout),
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luamethod(NodeTimerRef, get_elapsed),
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{0,0}
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};
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