mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
parent
865f380c91
commit
ab43377577
87 changed files with 6401 additions and 5584 deletions
653
src/script/lua_api/luaapi.cpp
Normal file
653
src/script/lua_api/luaapi.cpp
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@ -0,0 +1,653 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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}
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#include "lua_api/l_base.h"
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#include "common/c_internal.h"
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#include "server.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/luaapi.h"
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#include "settings.h"
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#include "tool.h"
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#include "rollback.h"
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#include "log.h"
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#include "emerge.h"
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#include "main.h" //required for g_settings
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struct EnumString ModApiBasic::es_OreType[] =
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{
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{ORE_SCATTER, "scatter"},
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{ORE_SHEET, "sheet"},
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{ORE_CLAYLIKE, "claylike"},
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{0, NULL},
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};
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ModApiBasic::ModApiBasic() : ModApiBase() {
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}
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bool ModApiBasic::Initialize(lua_State* L,int top) {
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bool retval = true;
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retval &= API_FCT(debug);
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retval &= API_FCT(log);
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retval &= API_FCT(request_shutdown);
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retval &= API_FCT(get_server_status);
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retval &= API_FCT(register_biome);
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retval &= API_FCT(setting_set);
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retval &= API_FCT(setting_get);
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retval &= API_FCT(setting_getbool);
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retval &= API_FCT(setting_save);
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retval &= API_FCT(chat_send_all);
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retval &= API_FCT(chat_send_player);
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retval &= API_FCT(show_formspec);
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retval &= API_FCT(get_player_privs);
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retval &= API_FCT(get_player_ip);
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retval &= API_FCT(get_ban_list);
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retval &= API_FCT(get_ban_description);
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retval &= API_FCT(ban_player);
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retval &= API_FCT(unban_player_of_ip);
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retval &= API_FCT(get_password_hash);
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retval &= API_FCT(notify_authentication_modified);
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retval &= API_FCT(get_dig_params);
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retval &= API_FCT(get_hit_params);
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retval &= API_FCT(get_current_modname);
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retval &= API_FCT(get_modpath);
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retval &= API_FCT(get_modnames);
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retval &= API_FCT(get_worldpath);
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retval &= API_FCT(is_singleplayer);
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retval &= API_FCT(sound_play);
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retval &= API_FCT(sound_stop);
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retval &= API_FCT(rollback_get_last_node_actor);
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retval &= API_FCT(rollback_revert_actions_by);
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retval &= API_FCT(register_ore);
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return retval;
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}
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// debug(text)
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// Writes a line to dstream
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int ModApiBasic::l_debug(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string text = lua_tostring(L, 1);
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dstream << text << std::endl;
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return 0;
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}
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to infostream.
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// The two-argument version accept a log level: error, action, info, or verbose.
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int ModApiBasic::l_log(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string text;
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LogMessageLevel level = LMT_INFO;
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if(lua_isnone(L, 2))
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{
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text = lua_tostring(L, 1);
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}
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else
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{
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std::string levelname = luaL_checkstring(L, 1);
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text = luaL_checkstring(L, 2);
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if(levelname == "error")
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level = LMT_ERROR;
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else if(levelname == "action")
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level = LMT_ACTION;
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else if(levelname == "verbose")
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level = LMT_VERBOSE;
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}
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log_printline(level, text);
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return 0;
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}
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// request_shutdown()
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int ModApiBasic::l_request_shutdown(lua_State *L)
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{
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getServer(L)->requestShutdown();
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return 0;
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}
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// get_server_status()
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int ModApiBasic::l_get_server_status(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
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return 1;
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}
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// register_biome({lots of stuff})
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int ModApiBasic::l_register_biome(lua_State *L)
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{
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
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if (!bmgr) {
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verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
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return 0;
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}
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enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
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"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
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Biome *b = bmgr->createBiome(terrain);
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b->name = getstringfield_default(L, index, "name", "");
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b->top_nodename = getstringfield_default(L, index, "top_node", "");
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b->top_depth = getintfield_default(L, index, "top_depth", 0);
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b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
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b->filler_height = getintfield_default(L, index, "filler_height", 0);
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b->height_min = getintfield_default(L, index, "height_min", 0);
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b->height_max = getintfield_default(L, index, "height_max", 0);
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
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b->flags = 0; //reserved
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b->c_top = CONTENT_IGNORE;
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b->c_filler = CONTENT_IGNORE;
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bmgr->addBiome(b);
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verbosestream << "register_biome: " << b->name << std::endl;
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return 0;
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}
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// setting_set(name, value)
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int ModApiBasic::l_setting_set(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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const char *value = luaL_checkstring(L, 2);
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g_settings->set(name, value);
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return 0;
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}
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// setting_get(name)
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int ModApiBasic::l_setting_get(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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try{
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std::string value = g_settings->get(name);
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lua_pushstring(L, value.c_str());
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} catch(SettingNotFoundException &e){
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lua_pushnil(L);
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}
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return 1;
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}
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// setting_getbool(name)
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int ModApiBasic::l_setting_getbool(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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try{
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bool value = g_settings->getBool(name);
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lua_pushboolean(L, value);
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} catch(SettingNotFoundException &e){
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lua_pushnil(L);
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}
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return 1;
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}
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// setting_save()
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int ModApiBasic::l_setting_save(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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getServer(L)->saveConfig();
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return 0;
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}
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// chat_send_all(text)
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int ModApiBasic::l_chat_send_all(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *text = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayers(narrow_to_wide(text));
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return 0;
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}
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// chat_send_player(name, text, prepend)
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int ModApiBasic::l_chat_send_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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const char *text = luaL_checkstring(L, 2);
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bool prepend = true;
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if (lua_isboolean(L, 3))
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prepend = lua_toboolean(L, 3);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayer(name, narrow_to_wide(text), prepend);
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return 0;
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}
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// get_player_privs(name, text)
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int ModApiBasic::l_get_player_privs(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Do it
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lua_newtable(L);
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for(std::set<std::string>::const_iterator
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i = privs_s.begin(); i != privs_s.end(); i++){
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lua_pushboolean(L, true);
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lua_setfield(L, table, i->c_str());
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}
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lua_pushvalue(L, table);
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return 1;
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}
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// get_player_ip()
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int ModApiBasic::l_get_player_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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lua_pushnil(L); // no such player
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return 1;
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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lua_pushstring(L, ip_str.c_str());
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return 1;
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushnil(L); // error
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return 1;
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}
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}
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// get_ban_list()
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int ModApiBasic::l_get_ban_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
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return 1;
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}
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// get_ban_description()
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int ModApiBasic::l_get_ban_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
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return 1;
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}
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// ban_player()
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int ModApiBasic::l_ban_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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lua_pushboolean(L, false); // no such player
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return 1;
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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getServer(L)->setIpBanned(ip_str, name);
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushboolean(L, false); // error
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return 1;
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// unban_player_or_ip()
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int ModApiBasic::l_unban_player_of_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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getServer(L)->unsetIpBanned(ip_or_name);
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lua_pushboolean(L, true);
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return 1;
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}
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// show_formspec(playername,formname,formspec)
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int ModApiBasic::l_show_formspec(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *playername = luaL_checkstring(L, 1);
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const char *formname = luaL_checkstring(L, 2);
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const char *formspec = luaL_checkstring(L, 3);
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if(getServer(L)->showFormspec(playername,formspec,formname))
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{
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lua_pushboolean(L, true);
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}else{
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lua_pushboolean(L, false);
|
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}
|
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return 1;
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}
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||||
|
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// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
|
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int ModApiBasic::l_get_dig_params(lua_State *L)
|
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{
|
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NO_MAP_LOCK_REQUIRED;
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std::map<std::string, int> groups;
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read_groups(L, 1, groups);
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ToolCapabilities tp = read_tool_capabilities(L, 2);
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if(lua_isnoneornil(L, 3))
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push_dig_params(L, getDigParams(groups, &tp));
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else
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push_dig_params(L, getDigParams(groups, &tp,
|
||||
luaL_checknumber(L, 3)));
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return 1;
|
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}
|
||||
|
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
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int ModApiBasic::l_get_hit_params(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
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std::map<std::string, int> groups;
|
||||
read_groups(L, 1, groups);
|
||||
ToolCapabilities tp = read_tool_capabilities(L, 2);
|
||||
if(lua_isnoneornil(L, 3))
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push_hit_params(L, getHitParams(groups, &tp));
|
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else
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||||
push_hit_params(L, getHitParams(groups, &tp,
|
||||
luaL_checknumber(L, 3)));
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return 1;
|
||||
}
|
||||
|
||||
// get_current_modname()
|
||||
int ModApiBasic::l_get_current_modname(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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||||
return 1;
|
||||
}
|
||||
|
||||
// get_modpath(modname)
|
||||
int ModApiBasic::l_get_modpath(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string modname = luaL_checkstring(L, 1);
|
||||
// Do it
|
||||
if(modname == "__builtin"){
|
||||
std::string path = getServer(L)->getBuiltinLuaPath();
|
||||
lua_pushstring(L, path.c_str());
|
||||
return 1;
|
||||
}
|
||||
const ModSpec *mod = getServer(L)->getModSpec(modname);
|
||||
if(!mod){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushstring(L, mod->path.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_modnames()
|
||||
// the returned list is sorted alphabetically for you
|
||||
int ModApiBasic::l_get_modnames(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
// Get a list of mods
|
||||
std::list<std::string> mods_unsorted, mods_sorted;
|
||||
getServer(L)->getModNames(mods_unsorted);
|
||||
|
||||
// Take unsorted items from mods_unsorted and sort them into
|
||||
// mods_sorted; not great performance but the number of mods on a
|
||||
// server will likely be small.
|
||||
for(std::list<std::string>::iterator i = mods_unsorted.begin();
|
||||
i != mods_unsorted.end(); ++i)
|
||||
{
|
||||
bool added = false;
|
||||
for(std::list<std::string>::iterator x = mods_sorted.begin();
|
||||
x != mods_sorted.end(); ++x)
|
||||
{
|
||||
// I doubt anybody using Minetest will be using
|
||||
// anything not ASCII based :)
|
||||
if((*i).compare(*x) <= 0)
|
||||
{
|
||||
mods_sorted.insert(x, *i);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!added)
|
||||
mods_sorted.push_back(*i);
|
||||
}
|
||||
|
||||
// Get the table insertion function from Lua.
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int insertion_func = lua_gettop(L);
|
||||
|
||||
// Package them up for Lua
|
||||
lua_newtable(L);
|
||||
int new_table = lua_gettop(L);
|
||||
std::list<std::string>::iterator i = mods_sorted.begin();
|
||||
while(i != mods_sorted.end())
|
||||
{
|
||||
lua_pushvalue(L, insertion_func);
|
||||
lua_pushvalue(L, new_table);
|
||||
lua_pushstring(L, (*i).c_str());
|
||||
if(lua_pcall(L, 2, 0, 0) != 0)
|
||||
{
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_worldpath()
|
||||
int ModApiBasic::l_get_worldpath(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string worldpath = getServer(L)->getWorldPath();
|
||||
lua_pushstring(L, worldpath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// sound_play(spec, parameters)
|
||||
int ModApiBasic::l_sound_play(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
SimpleSoundSpec spec;
|
||||
read_soundspec(L, 1, spec);
|
||||
ServerSoundParams params;
|
||||
read_server_sound_params(L, 2, params);
|
||||
s32 handle = getServer(L)->playSound(spec, params);
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// sound_stop(handle)
|
||||
int ModApiBasic::l_sound_stop(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
int handle = luaL_checkinteger(L, 1);
|
||||
getServer(L)->stopSound(handle);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_singleplayer()
|
||||
int ModApiBasic::l_is_singleplayer(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
lua_pushboolean(L, getServer(L)->isSingleplayer());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_password_hash(name, raw_password)
|
||||
int ModApiBasic::l_get_password_hash(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string raw_password = luaL_checkstring(L, 2);
|
||||
std::string hash = translatePassword(name,
|
||||
narrow_to_wide(raw_password));
|
||||
lua_pushstring(L, hash.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// notify_authentication_modified(name)
|
||||
int ModApiBasic::l_notify_authentication_modified(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string name = "";
|
||||
if(lua_isstring(L, 1))
|
||||
name = lua_tostring(L, 1);
|
||||
getServer(L)->reportPrivsModified(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
|
||||
int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
|
||||
{
|
||||
v3s16 p = read_v3s16(L, 1);
|
||||
int range = luaL_checknumber(L, 2);
|
||||
int seconds = luaL_checknumber(L, 3);
|
||||
Server *server = getServer(L);
|
||||
IRollbackManager *rollback = server->getRollbackManager();
|
||||
v3s16 act_p;
|
||||
int act_seconds = 0;
|
||||
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
|
||||
lua_pushstring(L, actor.c_str());
|
||||
push_v3s16(L, act_p);
|
||||
lua_pushnumber(L, act_seconds);
|
||||
return 3;
|
||||
}
|
||||
|
||||
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
||||
int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
|
||||
{
|
||||
std::string actor = luaL_checkstring(L, 1);
|
||||
int seconds = luaL_checknumber(L, 2);
|
||||
Server *server = getServer(L);
|
||||
IRollbackManager *rollback = server->getRollbackManager();
|
||||
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
|
||||
std::list<std::string> log;
|
||||
bool success = server->rollbackRevertActions(actions, &log);
|
||||
// Push boolean result
|
||||
lua_pushboolean(L, success);
|
||||
// Get the table insert function and push the log table
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(std::list<std::string>::const_iterator i = log.begin();
|
||||
i != log.end(); i++)
|
||||
{
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
lua_pushstring(L, i->c_str());
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
lua_remove(L, -2); // Remove table
|
||||
lua_remove(L, -2); // Remove insert
|
||||
return 2;
|
||||
}
|
||||
|
||||
int ModApiBasic::l_register_ore(lua_State *L)
|
||||
{
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
|
||||
enum OreType oretype = (OreType)getenumfield(L, index,
|
||||
"ore_type", es_OreType, ORE_SCATTER);
|
||||
Ore *ore = createOre(oretype);
|
||||
if (!ore) {
|
||||
errorstream << "register_ore: ore_type "
|
||||
<< oretype << " not implemented";
|
||||
return 0;
|
||||
}
|
||||
|
||||
ore->ore_name = getstringfield_default(L, index, "ore", "");
|
||||
ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
|
||||
ore->wherein_name = getstringfield_default(L, index, "wherein", "");
|
||||
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
|
||||
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
|
||||
ore->clust_size = getintfield_default(L, index, "clust_size", 0);
|
||||
ore->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
ore->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
|
||||
ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
|
||||
|
||||
lua_getfield(L, index, "noise_params");
|
||||
ore->np = read_noiseparams(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
ore->noise = NULL;
|
||||
|
||||
if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
|
||||
errorstream << "register_ore: clust_scarcity and clust_num_ores"
|
||||
"must be greater than 0" << std::endl;
|
||||
delete ore;
|
||||
return 0;
|
||||
}
|
||||
|
||||
emerge->ores.push_back(ore);
|
||||
|
||||
verbosestream << "register_ore: ore '" << ore->ore_name
|
||||
<< "' registered" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
ModApiBasic modapibasic_prototype;
|
Loading…
Add table
Add a link
Reference in a new issue