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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
63
src/script/lua_api/l_base.h
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src/script/lua_api/l_base.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_BASE_H_
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#define L_BASE_H_
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#include "biome.h"
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#include "common/c_types.h"
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extern "C" {
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#include "lua.h"
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}
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extern struct EnumString es_BiomeTerrainType[];
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class ScriptApi;
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class Server;
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class Environment;
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typedef class ModApiBase {
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public:
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ModApiBase();
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virtual bool Initialize(lua_State* L, int top) = 0;
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virtual ~ModApiBase() {};
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protected:
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static Server* getServer( lua_State* L);
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static Environment* getEnv( lua_State* L);
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static bool registerFunction( lua_State* L,
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const char* name,
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lua_CFunction fct,
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int top
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);
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} ModApiBase;
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#if (defined(WIN32) || defined(_WIN32_WCE))
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#define NO_MAP_LOCK_REQUIRED
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#else
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#include "main.h"
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#include "profiler.h"
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#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
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//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
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#endif
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#endif /* L_BASE_H_ */
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