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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
63
src/script/lua_api/l_base.cpp
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src/script/lua_api/l_base.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/scriptapi.h"
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#include "lua_api/l_base.h"
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#include "common/c_internal.h"
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#include "log.h"
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extern "C" {
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#include "lua.h"
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}
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ModApiBase::ModApiBase() {
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ScriptApi::registerModApiModule(this);
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}
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Server* ModApiBase::getServer(lua_State* L) {
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return get_scriptapi(L)->getServer();
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}
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Environment* ModApiBase::getEnv(lua_State* L) {
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return get_scriptapi(L)->getEnv();
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}
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bool ModApiBase::registerFunction( lua_State* L,
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const char* name,
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lua_CFunction fct,
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int top
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) {
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//TODO check presence first!
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lua_pushstring(L,name);
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lua_pushcfunction(L,fct);
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lua_settable(L, top);
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return true;
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}
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struct EnumString es_BiomeTerrainType[] =
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{
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{BIOME_TERRAIN_NORMAL, "normal"},
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{BIOME_TERRAIN_LIQUID, "liquid"},
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{BIOME_TERRAIN_NETHER, "nether"},
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{BIOME_TERRAIN_AETHER, "aether"},
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{BIOME_TERRAIN_FLAT, "flat"},
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{0, NULL},
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};
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