mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
parent
865f380c91
commit
ab43377577
87 changed files with 6401 additions and 5584 deletions
82
src/script/cpp_api/scriptapi.h
Normal file
82
src/script/cpp_api/scriptapi.h
Normal file
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPTAPI_H_
|
||||
#define SCRIPTAPI_H_
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_player.h"
|
||||
#include "cpp_api/s_env.h"
|
||||
#include "cpp_api/s_node.h"
|
||||
#include "cpp_api/s_inventory.h"
|
||||
#include "cpp_api/s_entity.h"
|
||||
|
||||
class ModApiBase;
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scriptapi <-> Core Interface */
|
||||
/*****************************************************************************/
|
||||
|
||||
class ScriptApi
|
||||
: virtual public ScriptApiBase,
|
||||
public ScriptApiPlayer,
|
||||
public ScriptApiEnv,
|
||||
public ScriptApiNode,
|
||||
public ScriptApiDetached,
|
||||
public ScriptApiEntity
|
||||
{
|
||||
public:
|
||||
ScriptApi();
|
||||
ScriptApi(Server* server);
|
||||
~ScriptApi();
|
||||
|
||||
// Returns true if script handled message
|
||||
bool on_chat_message(const std::string &name, const std::string &message);
|
||||
|
||||
/* server */
|
||||
void on_shutdown();
|
||||
|
||||
/* auth */
|
||||
bool getAuth(const std::string &playername,
|
||||
std::string *dst_password, std::set<std::string> *dst_privs);
|
||||
void createAuth(const std::string &playername,
|
||||
const std::string &password);
|
||||
bool setPassword(const std::string &playername,
|
||||
const std::string &password);
|
||||
|
||||
/** register a lua api module to scriptapi */
|
||||
static bool registerModApiModule(ModApiBase* prototype);
|
||||
/** load a mod **/
|
||||
bool loadMod(const std::string &scriptpath,const std::string &modname);
|
||||
|
||||
private:
|
||||
void getAuthHandler();
|
||||
void readPrivileges(int index,std::set<std::string> &result);
|
||||
|
||||
bool scriptLoad(const char *path);
|
||||
|
||||
static std::vector<ModApiBase*>* m_mod_api_modules;
|
||||
|
||||
};
|
||||
|
||||
#endif /* SCRIPTAPI_H_ */
|
Loading…
Add table
Add a link
Reference in a new issue